Data Structures | |
| class | ActionForceConsumeCB |
Functions | |
| void | ActionForceConsume () |
| override void | CreateConditionComponents () |
| override void | OnStartServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| protected void | PlaySound (PlayerBase player) |
Variables | |
| ActionForceConsumeCB | SOUND_REPEAT_INTERVAL = 1.5 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References Math::AbsFloat().
| void ActionForceConsume | ( | ) |
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
| override void OnEndServer | ( | ActionData | action_data | ) |
References CALL_CATEGORY_GAMEPLAY, CGame::GetCallQueue(), GetGame(), PlaySound(), and ScriptCallQueue::Remove().
| override void OnStartServer | ( | ActionData | action_data | ) |
| protected void PlaySound | ( | PlayerBase | player | ) |
| ActionForceConsumeCB SOUND_REPEAT_INTERVAL = 1.5 |
Referenced by OnStartServer().