Data Structures | |
class | ActionForceConsumeCB |
Functions | |
void | ActionForceConsume () |
override void | CreateConditionComponents () |
override void | OnStartServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
protected void | PlaySound (PlayerBase player) |
Variables | |
ActionForceConsumeCB | SOUND_REPEAT_INTERVAL = 1.5 |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References Math::AbsFloat().
void ActionForceConsume | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
override void OnEndServer | ( | ActionData | action_data | ) |
References CALL_CATEGORY_GAMEPLAY, CGame::GetCallQueue(), GetGame(), PlaySound(), and ScriptCallQueue::Remove().
override void OnStartServer | ( | ActionData | action_data | ) |
protected void PlaySound | ( | PlayerBase | player | ) |
ActionForceConsumeCB SOUND_REPEAT_INTERVAL = 1.5 |
Referenced by OnStartServer().