◆ DayZCreatureAIType()
◆ GetDamageEvent()
| AnimDamageEvent GetDamageEvent |
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int |
event_id | ) |
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inlineprivate |
◆ GetName()
| proto native owned string GetName |
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private |
◆ GetSoundEvent()
| AnimSoundEvent GetSoundEvent |
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int |
event_id | ) |
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inlineprivate |
◆ GetSoundVoiceEvent()
| AnimSoundVoiceEvent GetSoundVoiceEvent |
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int |
event_id | ) |
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inlineprivate |
◆ GetStepEvent()
| AnimStepEvent GetStepEvent |
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int |
event_id | ) |
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inlineprivate |
◆ LoadAnimDamageEvents()
| void LoadAnimDamageEvents |
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inlineprivate |
◆ LoadAnimSoundEvents()
| void LoadAnimSoundEvents |
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inlineprivate |
◆ LoadAnimSoundVoiceEvents()
| void LoadAnimSoundVoiceEvents |
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inlineprivate |
◆ LoadAnimStepEvents()
| void LoadAnimStepEvents |
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inlineprivate |
◆ LoadParams()
| private void LoadParams |
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inlineprivate |
◆ m_AnimDamageEvents
| private ref map<int, ref AnimDamageEvent> m_AnimDamageEvents |
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private |
◆ m_animDamageEvents
| ref array<ref AnimDamageEvent> m_animDamageEvents |
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◆ m_AnimEventsCfgPath
◆ m_AnimSoundEvents
| private ref map<int, ref AnimSoundEvent> m_AnimSoundEvents |
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◆ m_animSoundEvents
| ref array<ref AnimSoundEvent> m_animSoundEvents |
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◆ m_AnimSoundVoiceEvents
| private ref map<int, ref AnimSoundVoiceEvent> m_AnimSoundVoiceEvents |
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◆ m_animSoundVoiceEvents
| ref array<ref AnimSoundVoiceEvent> m_animSoundVoiceEvents |
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◆ m_AnimStepEvents
| private ref map<int, ref AnimStepEvent> m_AnimStepEvents |
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◆ m_animStepEvents
| ref array<ref AnimStepEvent> m_animStepEvents |
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◆ m_CfgPath
The documentation for this class was generated from the following files: