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    PC Stable Documentation 
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| void | CCTCursor (float maximal_target_distance=UAMaxDistances.DEFAULT) | 
| override bool | Can (PlayerBase player, ActionTarget target) | 
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| protected float | m_MaximalActionDistanceSq | 
| const float | HEIGHT_ERECT = 1.6 | 
| const float | HEIGHT_CROUCH = 1.05 | 
| const float | HEIGHT_PRONE = 0.66 | 
      
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References m_MaximalActionDistanceSq.
      
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References vector::DistanceSq(), and m_MaximalActionDistanceSq.
      
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Referenced by Can(), and CCTCursor().