PC Stable Documentation
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Private Member Functions | |
void | TemperatureAccessComponent (EntityAI owner) |
bool | TryAccessSource (TemperatureData data) |
protected bool | PriorityCheck (TemperatureData data) |
protected bool | CheckAccessTimeout (TemperatureData data) |
Private Attributes | |
protected EntityAI | m_Owner |
protected TemperatureAccessTypeBase | m_AccessDataCurrent |
protected float | m_LastAccessTime |
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inlineprivate |
References m_Owner.
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inlineprivate |
References GetGame(), CGame::GetTickTime(), m_LastAccessTime, and TemperatureData::m_UpdateTimeInfo.
Referenced by TryAccessSource().
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inlineprivate |
References TemperatureAccessTypeBase::GetPriority(), TemperatureAccessManager::GetTAData(), m_AccessDataCurrent, and TemperatureData::m_AccessType.
Referenced by TryAccessSource().
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inlineprivate |
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private |
Referenced by PriorityCheck(), and TryAccessSource().
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private |
Referenced by CheckAccessTimeout(), and TryAccessSource().
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private |
Referenced by TemperatureAccessComponent().