◆ PMTPlayback()
◆ CheckOnePlaying()
◆ CheckOnePlayingSA()
◆ CheckOnePlayingSAAD()
◆ CheckStop()
References Assert(), BTFR(), GetGame(), ParticleSource::IsParticlePlaying(), m_bStopEnded, m_bStopWasResumed, m_bStopWasStopped, m_ParticleSources, m_StopAccumulatedTime, m_StopPSID, NTFR(), CGame::ObjectDelete(), Particle::PlayParticle(), STOP_ACCUMULATED_TIME_PLAY_CUTOFF, STOP_ACCUMULATED_TIME_STOP_CUTOFF, and ParticleSource::StopParticle().
◆ OnePlayingSAADEnded()
◆ OnePlayingSAEnded()
◆ PassOnePlaying()
◆ StopEnded()
◆ TestOnePlaying()
References AddFrameTest(), BTFR(), PMTF::CreatePMFixedBlocking(), ParticleList::EXPLOSION_LANDMINE, GetGame(), CGame::GetPlayer(), PMTF::InsertManager(), ParticleSource::IsParticlePlaying(), m_OnePlayingManagerID, ParticleManager(), and PassOnePlaying().
◆ TestOnePlayingStandAlone()
References AddFrameTest(), BTFR(), ParticleSource::CreateParticle(), ParticleSource::DisableAutoDestroy(), ParticleList::EXPLOSION_LANDMINE, GetGame(), CGame::GetPlayer(), ParticleSource::IsParticlePlaying(), m_OnePlayingSAPSID, m_ParticleSources, and OnePlayingSAEnded().
◆ TestOnePlayingStandAloneAutoDestroy()
| TFResult TestOnePlayingStandAloneAutoDestroy |
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◆ TestStopping()
References AddFrameTest(), BTFR(), ParticleSource::CreateParticle(), ParticleSource::DisableAutoDestroy(), ParticleList::EXPLOSION_LANDMINE, GetGame(), CGame::GetPlayer(), ParticleSource::IsParticlePlaying(), m_ParticleSources, m_StopPSID, StopEnded(), and vector::Zero.
◆ TestWiggleStress()
◆ m_bOnePlayingSAADEnded
| bool m_bOnePlayingSAADEnded = false |
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◆ m_bOnePlayingSAEnded
| bool m_bOnePlayingSAEnded = false |
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◆ m_bOnePlayingTestSuccess
| bool m_bOnePlayingTestSuccess = false |
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◆ m_bStopEnded
| bool m_bStopEnded = false |
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◆ m_bStopWasResumed
| bool m_bStopWasResumed = false |
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◆ m_bStopWasStopped
| bool m_bStopWasStopped = false |
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◆ m_OnePlayingManagerID
| int m_OnePlayingManagerID |
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◆ m_OnePlayingSAADPSID
◆ m_OnePlayingSAPSID
◆ m_ParticleSources
◆ m_StopAccumulatedTime
| float m_StopAccumulatedTime |
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◆ m_StopPSID
◆ STOP_ACCUMULATED_TIME_PLAY_CUTOFF
| const float STOP_ACCUMULATED_TIME_PLAY_CUTOFF = 3 |
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◆ STOP_ACCUMULATED_TIME_STOP_CUTOFF
| const float STOP_ACCUMULATED_TIME_STOP_CUTOFF = 2 |
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The documentation for this class was generated from the following file: