Data Structures | |
| class | AIBehaviourHLData |
| class | AIBehaviourHLZombie2 |
| class | AIBehaviourHLDataZombie2 |
Functions | |
| private void | AIBehaviourHLData () |
| private void | ~AIBehaviourHLData () |
| void | OnParseConfig () |
| proto native void | ParseBehaviourSlot (string name) |
| proto native void | ParseAlertLevel (string name) |
| proto native float | ReadParamValue (string paramName, float defValue) |
| private void | ~AIBehaviourHL () |
| proto native AIBehaviourHLData | GetTemplateData () |
| void | OnInit () |
| Callback for user defined initialization. Called for all suites during TestHarness.Begin(). | |
| void | Simulate (float timeDelta) |
| void | OnDamage (float damage, EntityAI source) |
| void | OnDamageInflicted () |
| void | OnAnimationEvent (int nameCrc) |
| proto native void | SetNextBehaviour (int BehaviourCrc) |
| proto native void | SwitchToNextBehaviour () |
| static proto void | RegAIBehaviour (string behname, typename behClass, typename behClassData) |
Variables | |
| AIBehaviourHLZombie2 | AIBehaviourHL |
this file is interface to AI Behaviour
| private void AIBehaviourHLData | ( | ) |
| proto native AIBehaviourHLData GetTemplateData | ( | ) |
Referenced by AIBehaviourHLZombie2::GetData().
| void OnAnimationEvent | ( | int | nameCrc | ) |
| void OnDamageInflicted | ( | ) |
| void OnParseConfig | ( | ) |
| proto native void ParseAlertLevel | ( | string | name | ) |
| proto native void ParseBehaviourSlot | ( | string | name | ) |
|
static |
| proto native void SetNextBehaviour | ( | int | BehaviourCrc | ) |
Referenced by AIBehaviourHLZombie2::OnInit().
| void Simulate | ( | float | timeDelta | ) |
| proto native void SwitchToNextBehaviour | ( | ) |
Referenced by AIBehaviourHLZombie2::OnInit().
| private void ~AIBehaviourHL | ( | ) |
| private void ~AIBehaviourHLData | ( | ) |
| class AIBehaviourHLData AIBehaviourHL |