Data Structures | |
| class | AIBehaviourHLData | 
| class | AIBehaviourHLZombie2 | 
| class | AIBehaviourHLDataZombie2 | 
Functions | |
| private void | AIBehaviourHLData () | 
| private void | ~AIBehaviourHLData () | 
| void | OnParseConfig () | 
| proto native void | ParseBehaviourSlot (string name) | 
| proto native void | ParseAlertLevel (string name) | 
| proto native float | ReadParamValue (string paramName, float defValue) | 
| private void | ~AIBehaviourHL () | 
| proto native AIBehaviourHLData | GetTemplateData () | 
| void | OnInit () | 
| Callback for user defined initialization. Called for all suites during TestHarness.Begin().   | |
| void | Simulate (float timeDelta) | 
| void | OnDamage (float damage, EntityAI source) | 
| void | OnDamageInflicted () | 
| void | OnAnimationEvent (int nameCrc) | 
| proto native void | SetNextBehaviour (int BehaviourCrc) | 
| proto native void | SwitchToNextBehaviour () | 
| static proto void | RegAIBehaviour (string behname, typename behClass, typename behClassData) | 
Variables | |
| AIBehaviourHLZombie2 | AIBehaviourHL | 
this file is interface to AI Behaviour
| private void AIBehaviourHLData | ( | ) | 
| proto native AIBehaviourHLData GetTemplateData | ( | ) | 
Referenced by AIBehaviourHLZombie2::GetData().
| void OnAnimationEvent | ( | int | nameCrc | ) | 
| void OnDamageInflicted | ( | ) | 
| void OnParseConfig | ( | ) | 
| proto native void ParseAlertLevel | ( | string | name | ) | 
| proto native void ParseBehaviourSlot | ( | string | name | ) | 
      
  | 
  static | 
| proto native void SetNextBehaviour | ( | int | BehaviourCrc | ) | 
Referenced by AIBehaviourHLZombie2::OnInit().
| void Simulate | ( | float | timeDelta | ) | 
| proto native void SwitchToNextBehaviour | ( | ) | 
Referenced by AIBehaviourHLZombie2::OnInit().
| private void ~AIBehaviourHL | ( | ) | 
| private void ~AIBehaviourHLData | ( | ) | 
| class AIBehaviourHLData AIBehaviourHL |