DayZ Scripts
PC Stable Documentation
 
Loading...
Searching...
No Matches
CarLightBase Class Reference

Private Member Functions

void CarRearLight ()
 
void SetAsSegregatedBrakeLight ()
 
void SetAsSegregatedReverseLight ()
 
void CivilianSedanFrontLight ()
 
void Hatchback_02FrontLight ()
 
void Offroad_02FrontLight ()
 
void OffroadHatchbackFrontLight ()
 
void Sedan_02FrontLight ()
 
void Truck_01FrontLight ()
 

Private Attributes

float m_SegregatedBrakeBrightness = 2
 
float m_SegregatedBrakeRadius = 6
 
float m_SegregatedBrakeAngle = 180
 
vector m_SegregatedBrakeColorRGB = Vector(1, 0.05, 0.05)
 

Member Function Documentation

◆ CarRearLight()

void CarRearLight ( )
inlineprivate

References Vector().

◆ CivilianSedanFrontLight()

void CivilianSedanFrontLight ( )
inlineprivate

References Vector().

◆ Hatchback_02FrontLight()

void Hatchback_02FrontLight ( )
inlineprivate

References Vector().

◆ Offroad_02FrontLight()

void Offroad_02FrontLight ( )
inlineprivate

References Vector().

◆ OffroadHatchbackFrontLight()

void OffroadHatchbackFrontLight ( )
inlineprivate

References Vector().

◆ Sedan_02FrontLight()

void Sedan_02FrontLight ( )
inlineprivate

References Vector().

◆ SetAsSegregatedBrakeLight()

void SetAsSegregatedBrakeLight ( )
inlineprivate

◆ SetAsSegregatedReverseLight()

void SetAsSegregatedReverseLight ( )
inlineprivate

◆ Truck_01FrontLight()

void Truck_01FrontLight ( )
inlineprivate

References Vector().

Field Documentation

◆ m_SegregatedBrakeAngle

float m_SegregatedBrakeAngle = 180
private

◆ m_SegregatedBrakeBrightness

float m_SegregatedBrakeBrightness = 2
private

◆ m_SegregatedBrakeColorRGB

vector m_SegregatedBrakeColorRGB = Vector(1, 0.05, 0.05)
private

◆ m_SegregatedBrakeRadius

float m_SegregatedBrakeRadius = 6
private

The documentation for this class was generated from the following files: