Data Structures | |
class | ActionTakeFireplaceIndoor |
DEPRECATED. More... | |
Functions | |
void | TakeFireplaceFromIndoorLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
Variables | |
ActionTakeFireplaceIndoor | m_Player |
References m_Player.
void TakeFireplaceFromIndoorLambda | ( | EntityAI | old_item, |
string | new_item_type, | ||
PlayerBase | player | ||
) |
References m_Player.
Referenced by ActionTakeFireplaceIndoor::OnExecuteServer().
ActionTakeFireplaceIndoor m_Player |