PC Stable Documentation
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Private Member Functions | |
override void | OnTreeCutDown (EntityAI cutting_entity) |
override bool | IsBush () |
override bool | CanBeAutoDeleted () |
For specific tree declaration see description of TreeHard default values for hard bushes
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inlineprivate |
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inlineprivate |
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inlineprivate |
References GetGame(), and CGame::RPCSingleParam().