◆ GetCurrentStateID()
| int GetCurrentStateID |
( |
| ) |
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inlineprivate |
◆ NetSyncCurrentStateID()
| NetSyncCurrentStateID |
( |
int |
id | ) |
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inlineprivate |
Engine callback - network synchronization of FSM's state. not intended to direct use.
◆ OnStoreLoad()
◆ OnStoreSave()
◆ SyncStateFromID()
| SyncStateFromID |
( |
int |
id | ) |
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inlineprivate |
load from database - reverse lookup for state from saved id
- Parameters
-
| [in] | id | the id stored in database during save |
The documentation for this class was generated from the following file:
- P:/scripts/3_Game/Systems/Inventory/HandFSM.c