DayZ Scripts
PC Stable Documentation
 
Loading...
Searching...
No Matches
HFSMBase< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > Class Reference

Private Member Functions

int GetCurrentStateID ()
 
protected bool SyncStateFromID (int id)
 load from database - reverse lookup for state from saved id
 
bool OnStoreLoad (ParamsReadContext ctx, int version)
 load state of fsm
 
void OnStoreSave (ParamsWriteContext ctx)
 save state of fsm
 
void NetSyncCurrentStateID (int id)
 Engine callback - network synchronization of FSM's state. not intended to direct use.
 

Member Function Documentation

◆ GetCurrentStateID()

int GetCurrentStateID ( )
inlineprivate

References m_State.

◆ NetSyncCurrentStateID()

NetSyncCurrentStateID ( int  id)
inlineprivate

Engine callback - network synchronization of FSM's state. not intended to direct use.

◆ OnStoreLoad()

OnStoreLoad ( ParamsReadContext  ctx,
int  version 
)
inlineprivate

load state of fsm

◆ OnStoreSave()

OnStoreSave ( ParamsWriteContext  ctx)
inlineprivate

save state of fsm

◆ SyncStateFromID()

SyncStateFromID ( int  id)
inlineprivate

load from database - reverse lookup for state from saved id

Parameters
[in]idthe id stored in database during save

The documentation for this class was generated from the following file: