PC Stable Documentation
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RadialBlur - PostProcessEffectType.RadialBlur. More...
Private Member Functions | |
override int | GetPostProcessEffectID () |
override string | GetDefaultMaterialPath () |
override void | RegisterMaterialParameters () |
Static Private Attributes | |
static const int | PARAM_POWERX = 0 |
static const int | PARAM_POWERY = 1 |
static const int | PARAM_OFFSETX = 2 |
static const int | PARAM_OFFSETY = 3 |
static const int | PARAM_PIXELSCALE = 4 |
static const int | L_0_PAIN_BLUR = 100 |
RadialBlur - PostProcessEffectType.RadialBlur.
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inlineprivate |
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inlineprivate |
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inlineprivate |
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staticprivate |
Referenced by PPERequester_GameplayBase::SetRadialBlur().
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staticprivate |
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetRadialBlur().
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staticprivate |
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetRadialBlur().
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staticprivate |
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetRadialBlur().
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staticprivate |
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetRadialBlur().
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staticprivate |
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetRadialBlur().