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ActionHandsPartSwitch Class Reference

DEPRECATED. More...

Private Member Functions

void ActionHandsPartSwitch ()
 
override void CreateConditionComponents ()
 
override bool IsInstant ()
 
override GetInputType ()
 
override bool RemoveForceTargetAfterUse ()
 
override bool UseAcknowledgment ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartClient (ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
void SetNextIndex (ActionData action_data)
 

Detailed Description

DEPRECATED.

Constructor & Destructor Documentation

◆ ActionHandsPartSwitch()

void ActionHandsPartSwitch ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ IsInstant()

override bool IsInstant ( )
inlineprivate

◆ OnStartClient()

override void OnStartClient ( ActionData  action_data)
inlineprivate

References SetNextIndex().

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

References GetGame(), and SetNextIndex().

◆ RemoveForceTargetAfterUse()

override bool RemoveForceTargetAfterUse ( )
inlineprivate

◆ SetNextIndex()

void SetNextIndex ( ActionData  action_data)
inlineprivate

◆ UseAcknowledgment()

override bool UseAcknowledgment ( )
inlineprivate

The documentation for this class was generated from the following file: