DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
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BulletHide.c
Go to the documentation of this file.
1
class
BulletHide
extends
WeaponStateBase
2
{
3
override
void
OnEntry
(
WeaponEventBase
e)
4
{
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super.OnEntry(e);
6
if
(e)
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m_weapon
.SelectionBulletHide();
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}
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override
void
OnExit
(
WeaponEventBase
e)
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{
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super.OnExit(e);
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}
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};
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class
BulletHide_W4T
extends
BulletHide
17
{
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override
bool
IsWaitingForActionFinish
() {
return
true
; }
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};
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m_weapon
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
BulletHide
Definition
BulletHide.c:17
BulletHide::IsWaitingForActionFinish
override bool IsWaitingForActionFinish()
Definition
BulletHide.c:18
WeaponEventBase
signalize mechanism manipulation
Definition
Events.c:35
WeaponStateBase
represent weapon state base
Definition
BulletHide.c:2
WeaponStateBase::OnEntry
override void OnEntry(WeaponEventBase e)
Definition
BulletHide.c:3
WeaponStateBase::OnExit
override void OnExit(WeaponEventBase e)
Definition
BulletHide.c:10