20 Object targetObject = target.GetObject();
22 targetObject = target.GetParent();
24 if ( !player || !targetObject || targetObject.IsDamageDestroyed() )
28 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
30 float distanceRoot =
vector.
DistanceSq(target.GetCursorHitPos(), player.GetPosition());
31 float distanceHead =
vector.
DistanceSq(target.GetCursorHitPos(), playerHeadPos);
class ActionTargets ActionTarget
const float HEIGHT_CROUCH
protected float m_MaximalActionDistanceSq
override bool Can(PlayerBase player, ActionTarget target)
void CCTCursor(float maximal_target_distance=UAMaxDistances.DEFAULT)
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.