Data Structures | |
| class | SequentialActionData |
Functions | |
| SequentialActionData ActionData | ActionMultiStageBase () |
| void | MultiStageBaseActionData () |
| override ActionData | CreateActionData () |
| override int | GetStanceMask (PlayerBase player) |
| override int | GetActionCategory () |
| override | GetInputType () |
| override bool | CanBePerformedFromInventory () |
| override bool | CanBeUsedOnBack () |
| override bool | CanBeUsedRaised () |
| override void | Start (ActionData action_data) |
| void | SetStage (int stage, SequentialActionData action_data) |
| void | OnStageStart (SequentialActionData action_data) |
| void | OnStageEnd (SequentialActionData action_data) |
| override float | GetProgress (ActionData action_data) |
Variables | |
| int | m_Stage |
| SequentialActionData ActionData ActionMultiStageBase | ( | ) |
| override bool CanBePerformedFromInventory | ( | ) |
| override bool CanBeUsedOnBack | ( | ) |
| override bool CanBeUsedRaised | ( | ) |
| override ActionData CreateActionData | ( | ) |
References ActionData.
| override int GetActionCategory | ( | ) |
References AC_SINGLE_USE.
| override GetInputType | ( | ) |
| override float GetProgress | ( | ActionData | action_data | ) |
| override int GetStanceMask | ( | PlayerBase | player | ) |
| void MultiStageBaseActionData | ( | ) |
| void OnStageEnd | ( | SequentialActionData | action_data | ) |
Referenced by SetStage().
| void OnStageStart | ( | SequentialActionData | action_data | ) |
Referenced by SetStage(), and Start().
| void SetStage | ( | int | stage, |
| SequentialActionData | action_data | ||
| ) |
References SequentialActionData::m_Stage, OnStageEnd(), and OnStageStart().
Referenced by FirearmActionDetachMagazine::OnUpdate().
| override void Start | ( | ActionData | action_data | ) |
References OnStageStart().
| int m_Stage |