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FirearmActionMechanicManipulate Class Reference

Private Member Functions

void FirearmActionLoadBulletQuick ()
 
override bool HasTarget ()
 
override GetInputType ()
 
override void CreateConditionComponents ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void Start (ActionData action_data)
 

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

References GetGame().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ FirearmActionLoadBulletQuick()

void FirearmActionLoadBulletQuick ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

◆ Start()

override void Start ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: