PC Stable Documentation
|
|
Private Member Functions | |
void | FirearmActionLoadMultiBulletRadial () |
override bool | HasProgress () |
override void | CreateConditionComponents () |
override bool | CanContinue (ActionData action_data) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStart (ActionData action_data) |
override void | OnEnd (ActionData action_data) |
|
inlineprivate |
|
inlineprivate |
Referenced by CanContinue().
|
inlineprivate |
References ActionCondition().
|
inlineprivate |
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |