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FirearmActionLoadMultiBulletRadial Class Reference

Private Member Functions

void FirearmActionLoadMultiBulletRadial ()
 
override bool HasProgress ()
 
override void CreateConditionComponents ()
 
override bool CanContinue (ActionData action_data)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStart (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 

Constructor & Destructor Documentation

◆ FirearmActionLoadMultiBulletRadial()

void FirearmActionLoadMultiBulletRadial ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

Referenced by CanContinue().

◆ CanContinue()

override bool CanContinue ( ActionData  action_data)
inlineprivate

References ActionCondition().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ OnEnd()

override void OnEnd ( ActionData  action_data)
inlineprivate

◆ OnStart()

override void OnStart ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: