Data Structures | |
| class | Land_Underground_EntranceBase |
Enumerations | |
| enum | EUndegroundEntranceState |
Functions | |
| enum EUndegroundEntranceState | AlarmLight () |
| override void | CreateLights () |
| override void | CleanUpOnClosedClient () |
| override void | OnDoorStateChangedServer (EUndegroundEntranceState newState) |
| vector | GetLightPosition () |
| void | SoundEnded (Effect eff) |
| override void | HandleAudioPlayback (EUndegroundEntranceState newState, EUndegroundEntranceState prevState) |
| override void | OnUpdateClient (float timeSlice) |
| override void | HandleVisualPlayback (EUndegroundEntranceState newState, EUndegroundEntranceState prevState) |
| enum EUndegroundEntranceState AlarmLight | ( | ) |
| override void CleanUpOnClosedClient | ( | ) |
| override void CreateLights | ( | ) |
References EntranceLight().
| vector GetLightPosition | ( | ) |
References ErrorEx.
Referenced by HandleVisualPlayback().
| override void HandleAudioPlayback | ( | EUndegroundEntranceState | newState, |
| EUndegroundEntranceState | prevState | ||
| ) |
References Land_Underground_EntranceBase::CheckShouldPlayPersistent(), DOORMOVING_SOUNDSET_LOOP, DOORMOVING_SOUNDSET_LOOP_IN, DOORMOVING_SOUNDSET_LOOP_OUT, ENGINE_SOUNDSET_LOOP, ENGINE_SOUNDSET_LOOP_IN, ENGINE_SOUNDSET_LOOP_OUT, LOCKING_SOUNDSET, m_DoorEngineSoundIn, m_DoorEngineSoundLoop, m_DoorEngineSoundOut, m_DoorMovementSoundIn, m_DoorMovementSoundLoop, m_DoorMovementSoundOut, m_LockingSound, m_SirenSound, SIREN_SOUNDSET, and SoundEnded().
| override void HandleVisualPlayback | ( | EUndegroundEntranceState | newState, |
| EUndegroundEntranceState | prevState | ||
| ) |
| override void OnDoorStateChangedServer | ( | EUndegroundEntranceState | newState | ) |
| override void OnUpdateClient | ( | float | timeSlice | ) |
References LIGHT_ROT_SPEED, m_AlarmLight, and Vector().
| void SoundEnded | ( | Effect | eff | ) |
References DOORMOVING_SOUNDSET_LOOP, ENGINE_SOUNDSET_LOOP, m_DoorEngineSoundIn, m_DoorEngineSoundLoop, m_DoorMovementSoundIn, and m_DoorMovementSoundLoop.
Referenced by HandleAudioPlayback().
| CLOSED |
Referenced by AlarmLight().
| CLOSING_A |
Referenced by AlarmLight().
| CLOSING_B |
Referenced by AlarmLight().
| CLOSING_C |
Referenced by AlarmLight().
| CLOSING_D |
Referenced by AlarmLight().
| CLOSING_E |
Referenced by AlarmLight().
| CLOSING_F |
Referenced by AlarmLight().
| CLOSING_G |
Referenced by AlarmLight().
| const string DOORMOVING_SOUNDSET_LOOP = "UndergroundDoor_DoorOpen_Loop_SoundSet" |
Referenced by HandleAudioPlayback(), and SoundEnded().
| const string DOORMOVING_SOUNDSET_LOOP_IN = "UndergroundDoor_DoorOpen_Start_SoundSet" |
Referenced by HandleAudioPlayback().
| const string DOORMOVING_SOUNDSET_LOOP_OUT = "UndergroundDoor_DoorOpen_End_SoundSet" |
Referenced by HandleAudioPlayback().
| const string ENGINE_SOUNDSET_LOOP = "UndergroundDoor_ElectricMotor_Loop_SoundSet" |
Referenced by HandleAudioPlayback(), and SoundEnded().
| const string ENGINE_SOUNDSET_LOOP_IN = "UndergroundDoor_ElectricMotor_Start_SoundSet" |
Referenced by HandleAudioPlayback().
| const string ENGINE_SOUNDSET_LOOP_OUT = "UndergroundDoor_ElectricMotor_End_SoundSet" |
Referenced by HandleAudioPlayback().
| const float LIGHT_ROT_SPEED = -400 |
Referenced by OnUpdateClient().
| const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet" |
Referenced by HandleAudioPlayback().
| AlarmLight m_AlarmLight |
Referenced by CleanUpOnClosedClient(), HandleVisualPlayback(), and OnUpdateClient().
| EffectSound m_DoorEngineSoundIn |
Referenced by CleanUpOnClosedClient(), HandleAudioPlayback(), and SoundEnded().
| EffectSound m_DoorEngineSoundLoop |
Referenced by CleanUpOnClosedClient(), HandleAudioPlayback(), and SoundEnded().
| EffectSound m_DoorEngineSoundOut |
Referenced by CleanUpOnClosedClient(), and HandleAudioPlayback().
| EffectSound m_DoorMovementSoundIn |
Referenced by CleanUpOnClosedClient(), HandleAudioPlayback(), and SoundEnded().
| EffectSound m_DoorMovementSoundLoop |
Referenced by CleanUpOnClosedClient(), HandleAudioPlayback(), and SoundEnded().
| EffectSound m_DoorMovementSoundOut |
Referenced by CleanUpOnClosedClient(), and HandleAudioPlayback().
| EffectSound m_LockingSound |
Referenced by CleanUpOnClosedClient(), HandleAudioPlayback(), InventoryItem::OnRPC(), and InventoryItem::~ItemBase().
| Land_Underground_EntranceBase m_SirenSound |
Referenced by CleanUpOnClosedClient(), and HandleAudioPlayback().
| enum EUndegroundEntranceState MAIN |
| OPENING_A |
Referenced by AlarmLight().
| OPENING_B |
Referenced by AlarmLight().
| OPENING_C |
Referenced by AlarmLight().
| OPENING_D |
Referenced by AlarmLight().
| OPENING_E |
Referenced by AlarmLight().
| OPENING_F |
Referenced by AlarmLight().
| OPENING_G |
Referenced by AlarmLight().
| const string SIREN_SOUNDSET = "UndergroundDoor_Alarm_Loop_SoundSet" |
Referenced by HandleAudioPlayback().
| enum EUndegroundEntranceState SMALL |
| UNINITIALIZED |
Referenced by AlarmLight().