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void | ActionBuildPart () |
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override void | CreateConditionComponents () |
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override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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override bool | CanBeUsedLeaning () |
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override bool | CanBeUsedInFreelook () |
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override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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override bool | ActionConditionContinue (ActionData action_data) |
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override void | OnFinishProgressServer (ActionData action_data) |
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override string | GetSoundCategory (ActionData action_data) |
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override ActionData | CreateActionData () |
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override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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protected void | SetBuildingAnimation (ItemBase item) |
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override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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override string | GetAdminLogMessage (ActionData action_data) |
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◆ ActionBuildPart()
◆ ActionCondition()
◆ ActionConditionContinue()
◆ CanBeUsedInFreelook()
override bool CanBeUsedInFreelook |
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inlineprivate |
◆ CanBeUsedLeaning()
override bool CanBeUsedLeaning |
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inlineprivate |
◆ CreateActionData()
◆ CreateConditionComponents()
override void CreateConditionComponents |
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inlineprivate |
◆ GetAdminLogMessage()
◆ GetSoundCategory()
◆ HandleReciveData()
override void HandleReciveData |
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ActionReciveData |
action_recive_data, |
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ActionData |
action_data |
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) |
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inlineprivate |
◆ OnActionInfoUpdate()
◆ OnFinishProgressServer()
override void OnFinishProgressServer |
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ActionData |
action_data | ) |
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inlineprivate |
◆ ReadFromContext()
◆ SetBuildingAnimation()
protected void SetBuildingAnimation |
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ItemBase |
item | ) |
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inlineprivate |
◆ SetupAction()
◆ WriteToContext()
The documentation for this class was generated from the following file: