DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionActivateTrap Class Reference

Private Member Functions

void ActionActivateTrap ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartAnimationLoop (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 
override void OnEndAnimationLoop (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 

Detailed Description

Definition at line 16 of file ActionActivateTrap.c.

Constructor & Destructor Documentation

◆ ActionActivateTrap()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

Definition at line 45 of file ActionActivateTrap.c.

References TrapSpawnBase::IsPlaceableAtPosition().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

Definition at line 29 of file ActionActivateTrap.c.

References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 35 of file ActionActivateTrap.c.

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

Definition at line 40 of file ActionActivateTrap.c.

◆ OnEnd()

override void OnEnd ( ActionData  action_data)
inlineprivate

Definition at line 90 of file ActionActivateTrap.c.

References GetGame(), ActionData::m_Target, and CGame::RPCSingleParam().

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData  action_data)
inlineprivate

Definition at line 103 of file ActionActivateTrap.c.

References GetGame(), ActionData::m_Target, and CGame::RPCSingleParam().

◆ OnFinishProgressServer()

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData  action_data)
inlineprivate

Definition at line 75 of file ActionActivateTrap.c.

References GetGame(), ActionData::m_Target, and CGame::RPCSingleParam().


The documentation for this class was generated from the following file: