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private void | UAInterface () |
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private void | ~UAInterface () |
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proto native float | SyncedValue_ID (int action, bool check_focus=true) |
| Get action state.
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proto native float | SyncedValue (string action, bool check_focus=true) |
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proto native bool | SyncedPress_ID (int action, bool check_focus=true) |
| Returns true just in frame, when action was invoked (button was pressed)
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proto native bool | SyncedPress (string action, bool check_focus=true) |
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proto native bool | SyncedRelease_ID (int action, bool check_focus=true) |
| Returns true just in frame, when release action happened (button was released)
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proto native bool | SyncedRelease (string action, bool check_focus=true) |
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proto native bool | SyncedHold_ID (int action, bool check_focus=true) |
| Returns true just in frame, when hold action invoked (button is hold)
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proto native bool | SyncedHold (string action, bool check_focus=true) |
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proto native bool | SyncedDbl_ID (int action, bool check_focus=true) |
| Returns true just in frame, when double click action invoked (button double clicked)
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proto native bool | SyncedDbl (string action, bool check_focus=true) |
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proto native bool | SyncedClick_ID (int action, bool check_focus=true) |
| Returns true just in frame, when single click action invoked (button pressed and released before hold timer)
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proto native bool | SyncedClick (string action, bool check_focus=true) |
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◆ UAInterface()
◆ ~UAInterface()
◆ SyncedClick()
proto native bool SyncedClick |
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string |
action, |
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bool |
check_focus = true |
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) |
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private |
◆ SyncedClick_ID()
proto native bool SyncedClick_ID |
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int |
action, |
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bool |
check_focus = true |
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) |
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private |
Returns true just in frame, when single click action invoked (button pressed and released before hold timer)
- Parameters
-
- Returns
- true if action was released in that frame, false otherwise
- See also
- SyncedClick()
◆ SyncedDbl()
proto native bool SyncedDbl |
( |
string |
action, |
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bool |
check_focus = true |
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) |
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private |
◆ SyncedDbl_ID()
proto native bool SyncedDbl_ID |
( |
int |
action, |
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bool |
check_focus = true |
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) |
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private |
Returns true just in frame, when double click action invoked (button double clicked)
- Parameters
-
- Returns
- true if action was released in that frame, false otherwise
- See also
- SyncedDbl()
◆ SyncedHold()
proto native bool SyncedHold |
( |
string |
action, |
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bool |
check_focus = true |
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) |
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private |
◆ SyncedHold_ID()
proto native bool SyncedHold_ID |
( |
int |
action, |
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bool |
check_focus = true |
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) |
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private |
Returns true just in frame, when hold action invoked (button is hold)
- Parameters
-
- Returns
- true if action was released in that frame, false otherwise
- See also
- SyncedHold()
◆ SyncedPress()
proto native bool SyncedPress |
( |
string |
action, |
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bool |
check_focus = true |
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) |
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private |
◆ SyncedPress_ID()
proto native bool SyncedPress_ID |
( |
int |
action, |
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bool |
check_focus = true |
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) |
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private |
Returns true just in frame, when action was invoked (button was pressed)
- Parameters
-
- Returns
- true if action was invoked in that frame, false otherwise
- See also
- SyncedPress()
Referenced by DayZPlayer::HandleOptic().
◆ SyncedRelease()
proto native bool SyncedRelease |
( |
string |
action, |
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bool |
check_focus = true |
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) |
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private |
◆ SyncedRelease_ID()
proto native bool SyncedRelease_ID |
( |
int |
action, |
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bool |
check_focus = true |
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) |
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private |
Returns true just in frame, when release action happened (button was released)
- Parameters
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- Returns
- true if action was released in that frame, false otherwise
- See also
- SyncedRelease()
◆ SyncedValue()
◆ SyncedValue_ID()
proto native float SyncedValue_ID |
( |
int |
action, |
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bool |
check_focus = true |
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) |
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private |
Get action state.
- Parameters
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- Returns
- actual action state as float, for regular two state buttons returns 0 or 1, for analog buttons/axes returns value in interval <0, 1> with consideration of defined deadzones
- See also
- SyncedValue()
Referenced by DayZCreature::ModCommandHandlerBefore().
The documentation for this class was generated from the following file: