| 
| private void  | UAInterface () | 
|   | 
| private void  | ~UAInterface () | 
|   | 
| proto native float  | SyncedValue_ID (int action, bool check_focus=true) | 
|   | Get action state.  
  | 
|   | 
| proto native float  | SyncedValue (string action, bool check_focus=true) | 
|   | 
| proto native bool  | SyncedPress_ID (int action, bool check_focus=true) | 
|   | Returns true just in frame, when action was invoked (button was pressed)  
  | 
|   | 
| proto native bool  | SyncedPress (string action, bool check_focus=true) | 
|   | 
| proto native bool  | SyncedRelease_ID (int action, bool check_focus=true) | 
|   | Returns true just in frame, when release action happened (button was released)  
  | 
|   | 
| proto native bool  | SyncedRelease (string action, bool check_focus=true) | 
|   | 
| proto native bool  | SyncedHold_ID (int action, bool check_focus=true) | 
|   | Returns true just in frame, when hold action invoked (button is hold)  
  | 
|   | 
| proto native bool  | SyncedHold (string action, bool check_focus=true) | 
|   | 
| proto native bool  | SyncedDbl_ID (int action, bool check_focus=true) | 
|   | Returns true just in frame, when double click action invoked (button double clicked)  
  | 
|   | 
| proto native bool  | SyncedDbl (string action, bool check_focus=true) | 
|   | 
| proto native bool  | SyncedClick_ID (int action, bool check_focus=true) | 
|   | Returns true just in frame, when single click action invoked (button pressed and released before hold timer)  
  | 
|   | 
| proto native bool  | SyncedClick (string action, bool check_focus=true) | 
|   | 
◆ UAInterface()
◆ ~UAInterface()
◆ SyncedClick()
  
  
      
        
          | proto native bool SyncedClick  | 
          ( | 
          string  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
◆ SyncedClick_ID()
  
  
      
        
          | proto native bool SyncedClick_ID  | 
          ( | 
          int  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
Returns true just in frame, when single click action invoked (button pressed and released before hold timer) 
- Parameters
 - 
  
  
 
- Returns
 - true if action was released in that frame, false otherwise 
 
- See also
 - SyncedClick() 
 
 
 
◆ SyncedDbl()
  
  
      
        
          | proto native bool SyncedDbl  | 
          ( | 
          string  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
◆ SyncedDbl_ID()
  
  
      
        
          | proto native bool SyncedDbl_ID  | 
          ( | 
          int  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
Returns true just in frame, when double click action invoked (button double clicked) 
- Parameters
 - 
  
  
 
- Returns
 - true if action was released in that frame, false otherwise 
 
- See also
 - SyncedDbl() 
 
 
 
◆ SyncedHold()
  
  
      
        
          | proto native bool SyncedHold  | 
          ( | 
          string  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
◆ SyncedHold_ID()
  
  
      
        
          | proto native bool SyncedHold_ID  | 
          ( | 
          int  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
Returns true just in frame, when hold action invoked (button is hold) 
- Parameters
 - 
  
  
 
- Returns
 - true if action was released in that frame, false otherwise 
 
- See also
 - SyncedHold() 
 
 
 
◆ SyncedPress()
  
  
      
        
          | proto native bool SyncedPress  | 
          ( | 
          string  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
◆ SyncedPress_ID()
  
  
      
        
          | proto native bool SyncedPress_ID  | 
          ( | 
          int  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
Returns true just in frame, when action was invoked (button was pressed) 
- Parameters
 - 
  
  
 
- Returns
 - true if action was invoked in that frame, false otherwise 
 
- See also
 - SyncedPress() 
 
Referenced by DayZPlayer::HandleOptic().
 
 
◆ SyncedRelease()
  
  
      
        
          | proto native bool SyncedRelease  | 
          ( | 
          string  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
◆ SyncedRelease_ID()
  
  
      
        
          | proto native bool SyncedRelease_ID  | 
          ( | 
          int  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
Returns true just in frame, when release action happened (button was released) 
- Parameters
 - 
  
  
 
- Returns
 - true if action was released in that frame, false otherwise 
 
- See also
 - SyncedRelease() 
 
 
 
◆ SyncedValue()
◆ SyncedValue_ID()
  
  
      
        
          | proto native float SyncedValue_ID  | 
          ( | 
          int  | 
          action,  | 
         
        
           | 
           | 
          bool  | 
          check_focus = true  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
Get action state. 
- Parameters
 - 
  
  
 
- Returns
 - actual action state as float, for regular two state buttons returns 0 or 1, for analog buttons/axes returns value in interval <0, 1> with consideration of defined deadzones 
 
- See also
 - SyncedValue() 
 
Referenced by DayZCreature::ModCommandHandlerBefore().
 
 
The documentation for this class was generated from the following file: