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LifespanLevel Class Reference

Private Member Functions

void LifespanLevel (int level, float threshold, string texture_name, string material_name)
 
int GetLevel ()
 
float GetThreshold ()
 
string GetTextureName ()
 
string GetMaterialName ()
 

Private Attributes

protected int m_Level
 
protected float m_Threshold
 
protected string m_TextureName
 
protected string m_MaterialName
 

Constructor & Destructor Documentation

◆ LifespanLevel()

void LifespanLevel ( int  level,
float  threshold,
string  texture_name,
string  material_name 
)
inlineprivate

Member Function Documentation

◆ GetLevel()

int GetLevel ( )
inlineprivate

References m_Level.

Referenced by SetPlayerLifespanLevel().

◆ GetMaterialName()

string GetMaterialName ( )
inlineprivate

◆ GetTextureName()

string GetTextureName ( )
inlineprivate

◆ GetThreshold()

float GetThreshold ( )
inlineprivate

References m_Threshold.

Referenced by GetLifespanLevel(), and UpdateLifespanLevel().

Field Documentation

◆ m_Level

protected int m_Level
private

Referenced by GetLevel(), and LifespanLevel().

◆ m_MaterialName

protected string m_MaterialName
private

Referenced by GetMaterialName(), and LifespanLevel().

◆ m_TextureName

protected string m_TextureName
private

Referenced by GetTextureName(), and LifespanLevel().

◆ m_Threshold

protected float m_Threshold
private

Referenced by GetThreshold(), and LifespanLevel().


The documentation for this class was generated from the following file: