PC Stable Documentation
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Private Member Functions | |
void | LifespanLevel (int level, float threshold, string texture_name, string material_name) |
int | GetLevel () |
float | GetThreshold () |
string | GetTextureName () |
string | GetMaterialName () |
Private Attributes | |
protected int | m_Level |
protected float | m_Threshold |
protected string | m_TextureName |
protected string | m_MaterialName |
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inlineprivate |
References m_Level, m_MaterialName, m_TextureName, and m_Threshold.
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inlineprivate |
References m_Level.
Referenced by SetPlayerLifespanLevel().
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inlineprivate |
References m_MaterialName.
Referenced by GetCurrentHeadMaterial(), and SetPlayerLifespanLevel().
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inlineprivate |
References m_TextureName.
Referenced by GetCurrentHeadTexture(), and SetPlayerLifespanLevel().
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inlineprivate |
References m_Threshold.
Referenced by GetLifespanLevel(), and UpdateLifespanLevel().
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private |
Referenced by GetLevel(), and LifespanLevel().
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private |
Referenced by GetMaterialName(), and LifespanLevel().
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private |
Referenced by GetTextureName(), and LifespanLevel().
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private |
Referenced by GetThreshold(), and LifespanLevel().