PC Stable Documentation
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Static Private Member Functions | |
static void | Init () |
Static Private Attributes | |
static ref Param1< int > | PARAM1_INT |
static ref Param1< bool > | PARAM1_BOOL |
static ref Param1< float > | PARAM1_FLOAT |
static ref Param1< string > | PARAM1_STRING |
static ref Param2< int, int > | PARAM2_INT_INT |
static ref Param2< int, float > | PARAM2_INT_FLOAT |
static ref Param2< int, string > | PARAM2_INT_STRING |
static ref Param2< string, float > | PARAM2_STRING_FLOAT |
static ref Param2< string, string > | PARAM2_STRING_STRING |
static ref Param2< float, float > | PARAM2_FLOAT_FLOAT |
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References PARAM1_BOOL, PARAM1_FLOAT, PARAM1_INT, PARAM1_STRING, PARAM2_FLOAT_FLOAT, PARAM2_INT_FLOAT, PARAM2_INT_INT, PARAM2_INT_STRING, PARAM2_STRING_FLOAT, and PARAM2_STRING_STRING.
Referenced by CGame::DayZGame().
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Referenced by Init(), SymptomBase::OnGetActivatedClient(), and ManBase::OnPlayerRecievedHit().
Referenced by Init(), OnRPC(), Managed::OnRPC(), DebugMonitorValues::OnRPCFloat(), Managed::SendValue(), DebugMonitorValues::SendValue(), and Set().
Referenced by Init(), DebugMonitorValues::OnRPCString(), and DebugMonitorValues::SendValue().