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ActionEnterLadder Class Reference

Private Member Functions

void ActionEnterLadder ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void Start (ActionData action_data)
 
override bool IsLockTargetOnUse ()
 
override bool IsInstant ()
 
override bool CanBeUsedSwimming ()
 

Private Attributes

private const string GEOM_LOD_NAME = LOD.NAME_GEOMETRY
 
private const string MEM_LOD_NAME = LOD.NAME_MEMORY
 

Constructor & Destructor Documentation

◆ ActionEnterLadder()

void ActionEnterLadder ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

◆ CanBeUsedSwimming()

override bool CanBeUsedSwimming ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ IsInstant()

override bool IsInstant ( )
inlineprivate

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )
inlineprivate

◆ Start()

Field Documentation

◆ GEOM_LOD_NAME

private const string GEOM_LOD_NAME = LOD.NAME_GEOMETRY
private

Referenced by Start().

◆ MEM_LOD_NAME

private const string MEM_LOD_NAME = LOD.NAME_MEMORY
private

Referenced by ActionCondition().


The documentation for this class was generated from the following file: