|
| typedef int[] | TypeID |
| | script representation for C++ RTTI types
|
| |
| typedef array< string > | TStringArray |
| |
| typedef array< float > | TFloatArray |
| |
| typedef array< int > | TIntArray |
| |
| typedef array< bool > | TBoolArray |
| |
| typedef array< Class > | TClassArray |
| |
| typedef array< Managed > | TManagedArray |
| |
| typedef array< ref Managed > | TManagedRefArray |
| |
| typedef array< vector > | TVectorArray |
| |
| typedef array< typename > | TTypenameArray |
| |
| typedef set< string > | TStringSet |
| |
| typedef set< float > | TFloatSet |
| |
| typedef set< int > | TIntSet |
| |
| typedef set< Class > | TClassSet |
| |
| typedef set< Managed > | TManagedSet |
| |
| typedef set< ref Managed > | TManagedRefSet |
| |
| typedef set< typename > | TTypenameSet |
| |
| typedef int | MapIterator |
| |
| typedef map< int, float > | TIntFloatMap |
| |
| typedef map< int, int > | TIntIntMap |
| |
| typedef map< int, string > | TIntStringMap |
| |
| typedef map< int, Class > | TIntClassMap |
| |
| typedef map< int, Managed > | TIntManagedMap |
| |
| typedef map< int, ref Managed > | TIntManagedRefMap |
| |
| typedef map< int, typename > | TIntTypenameMap |
| |
| typedef map< int, vector > | TIntVectorMap |
| |
| typedef map< string, float > | TStringFloatMap |
| |
| typedef map< string, int > | TStringIntMap |
| |
| typedef map< string, string > | TStringStringMap |
| |
| typedef map< string, Class > | TStringClassMap |
| |
| typedef map< string, Managed > | TStringManagedMap |
| |
| typedef map< string, ref Managed > | TStringManagedRefMap |
| |
| typedef map< string, typename > | TStringTypenameMap |
| |
| typedef map< string, vector > | TStringVectorMap |
| |
| typedef map< Class, float > | TClassFloatMap |
| |
| typedef map< Class, int > | TClassIntMap |
| |
| typedef map< Class, string > | TClassStringMap |
| |
| typedef map< Class, Class > | TClassClassMap |
| |
| typedef map< Class, Managed > | TClassManagedMap |
| |
| typedef map< Class, ref Managed > | TClassManagedRefMap |
| |
| typedef map< Class, typename > | TClassTypenameMap |
| |
| typedef map< Class, vector > | TClassVectorMap |
| |
| typedef map< typename, float > | TTypeNameFloatMap |
| |
| typedef map< typename, int > | TTypeNameIntMap |
| |
| typedef map< typename, string > | TTypeNameStringMap |
| |
| typedef map< typename, Class > | TTypeNameClassMap |
| |
| typedef map< typename, Managed > | TTypeNameManagedMap |
| |
| typedef map< typename, ref Managed > | TTypeNameManagedRefMap |
| |
| typedef map< typename, typename > | TTypeNameTypenameMap |
| |
| typedef map< typename, vector > | TTypeNameVectorMap |
| |
| typedef map< Managed, float > | TManagedFloatMap |
| |
| typedef map< Managed, int > | TManagedIntMap |
| |
| typedef map< Managed, string > | TManagedStringMap |
| |
| typedef map< Managed, Class > | TManagedClassMap |
| |
| typedef map< Managed, Managed > | TManagedManagedMap |
| |
| typedef map< Managed, ref Managed > | TManagedManagedRefMap |
| |
| typedef map< Managed, typename > | TManagedTypenameMap |
| |
| typedef map< Managed, vector > | TManagedVectorMap |
| |
| typedef map< ref Managed, float > | TManagedRefFloatMap |
| |
| typedef map< ref Managed, int > | TManagedRefIntMap |
| |
| typedef map< ref Managed, string > | TManagedRefStringMap |
| |
| typedef map< ref Managed, Class > | TManagedRefClassMap |
| |
| typedef map< ref Managed, Managed > | TManagedRefManagedMap |
| |
| typedef map< ref Managed, ref Managed > | TManagedRefManagedRefMap |
| |
| typedef map< ref Managed, typename > | TManagedRefTypenameMap |
| |
| typedef map< ref Managed, vector > | TManagedRefVectorMap |
| |
|
| proto native external bool | IsInherited (typename type) |
| | Returns true when instance is of the type, or inherited one.
|
| |
| proto native owned external string | ClassName () |
| | Returns name of class-type.
|
| |
| string | GetDebugName () |
| |
| proto native external | Type () |
| | Returns typename of object's class.
|
| |
| proto static external | StaticType () |
| | Returns typename of object's reference.
|
| |
| static | StaticGetType (typename t) |
| | Returns typename of class even without a variable or instance.
|
| |
| proto external string | ToString () |
| |
| static proto Class | Cast (Class from) |
| | Try to safely down-cast base class to child class.
|
| |
| static proto bool | CastTo (out Class to, Class from) |
| | Try to safely down-cast base class to child class.
|
| |
| private static proto bool | SafeCastType (Class type, out Class to, Class from) |
| | This function is for internal script usage.
|
| |
| private void | ~ScriptModule () |
| |
| proto volatile int | Call (Class inst, string function, void parm) |
| |
| proto volatile int | CallFunction (Class inst, string function, out void returnVal, void parm) |
| |
| proto volatile int | CallFunctionParams (Class inst, string function, out void returnVal, Class parms) |
| |
| proto native void | Release () |
| |
| static proto native ScriptModule | LoadScript (ScriptModule parentModule, string scriptFile, bool listing) |
| | Do load script and create ScriptModule for it.
|
| |
| private void | EnScript () |
| |
| private void | ~EnScript () |
| |
| static proto int | GetClassVar (Class inst, string varname, int index, out void result) |
| | Dynamic read of variable value by its name.
|
| |
| static proto int | SetClassVar (Class inst, string varname, int index, void input) |
| | Dynamic write to variable by its name.
|
| |
| static proto int | SetVar (out void var, string value) |
| | Sets variable value by value in string.
|
| |
| static proto void | Watch (void var, int flags) |
| | Debug tool for watching certain variable. Invokes debugger whenever is variable used.
|
| |
| proto void | Sort (void param_array[], int num) |
| | Sorts static array of integers(ascendically) / floats(ascendically) / strings(alphabetically)
|
| |
| proto void | reversearray (void param_array) |
| |
| proto void | copyarray (void destArray, void srcArray) |
| |
| proto int | ParseStringEx (inout string input, string token) |
| | Parses one token from input string. Result is put into token string, and type of token is returned. Input string is left-truncated by the resulting token length.
|
| |
| proto int | ParseString (string input, out string tokens[]) |
| | Parses string into array of tokens returns number of tokens.
|
| |
| proto native int | KillThread (Class owner, string name) |
| | Kills thread.
|
| |
| proto volatile void | Idle () |
| |
| proto owned string | ThreadFunction (Class owner, string name, int backtrace, out int linenumber) |
| | Debug function. Returns current function on stack of the thread.
|
| |
| string | String (string s) |
| | Helper for passing string expression to functions with void parameter. Example: Print(String("Hello " + var));.
|
| |
| void | Obsolete (string msg="") |
| |
| Obsolete Managed | PrintString (string s) |
| | Helper for printing out string expression. Example: PrintString("Hello " + var);.
|
| |
| void | Obsolete (string msg="") |
| |
| proto native int | Count () |
| |
| proto native void | Clear () |
| |
| proto void | Set (int n, T value) |
| |
| proto int | Find (T value) |
| |
| proto T | Get (int n) |
| |
| proto int | Insert (T value) |
| |
| proto int | InsertAt (T value, int index) |
| |
| void | InsertAll (notnull array< T > from) |
| | Inserts all elements from array.
|
| |
| proto native void | Remove (int index) |
| |
| proto native void | RemoveOrdered (int index) |
| |
| proto native void | Resize (int newSize) |
| |
| proto native void | Reserve (int newSize) |
| |
| proto native void | Swap (notnull array< T > other) |
| |
| proto native void | Sort (bool reverse=false) |
| |
| proto int | Copy (notnull array< T > from) |
| |
| proto int | Init (T init[]) |
| |
| void | RemoveItem (T value) |
| |
| void | RemoveItemUnOrdered (T value) |
| |
| bool | IsValidIndex (int index) |
| |
| void | Debug () |
| | Print all elements in array.
|
| |
| int | GetRandomIndex () |
| | Returns a random index of array. If Count is 0, return index is -1 .
|
| |
| T | GetRandomElement () |
| | Returns a random element of array.
|
| |
| void | SwapItems (int item1_index, int item2_index) |
| |
| void | InsertArray (array< T > other) |
| |
| void | Invert () |
| |
| int | MoveIndex (int curr_index, int move_number) |
| | Returns a index in array moved by specific number.
|
| |
| void | ShuffleArray () |
| |
| int | DifferentAtPosition (array< T > pOtherArray) |
| | Returns an index where 2 arrays start to differ from each other.
|
| |
| proto native int | Count () |
| |
| proto native void | Clear () |
| |
| proto int | Find (T value) |
| |
| proto T | Get (int n) |
| |
| proto int | Insert (T value) |
| |
| proto int | InsertAt (T value, int index) |
| |
| proto native void | Remove (int index) |
| |
| proto int | Copy (set< T > from) |
| |
| proto native void | Swap (set< T > other) |
| |
| proto int | Init (T init[]) |
| |
| void | InsertSet (set< T > other) |
| |
| void | RemoveItem (T value) |
| |
| void | RemoveItems (set< T > other) |
| |
| void | Debug () |
| |
| proto native int | Count () |
| |
| proto native void | Clear () |
| |
| proto TValue | Get (TKey key) |
| |
| proto bool | Find (TKey key, out TValue val) |
| |
| proto TValue | GetElement (int index) |
| |
| proto TKey | GetKey (int i) |
| |
| proto void | Set (TKey key, TValue value) |
| |
| proto void | Remove (TKey key) |
| |
| proto void | RemoveElement (int i) |
| |
| proto bool | Contains (TKey key) |
| |
| proto bool | Insert (TKey key, TValue value) |
| |
| proto int | Copy (map< TKey, TValue > from) |
| |
| array< TKey > | GetKeyArray () |
| |
| array< TValue > | GetValueArray () |
| |
| bool | ReplaceKey (TKey old_key, TKey new_key) |
| |
| TKey | GetKeyByValue (TValue value) |
| |
| bool | GetKeyByValueChecked (TValue value, out TKey key) |
| |
| proto native MapIterator | Begin () |
| |
| proto native MapIterator | End () |
| |
| proto native MapIterator | Next (MapIterator it) |
| |
| proto TKey | GetIteratorKey (MapIterator it) |
| |
| proto TValue | GetIteratorElement (MapIterator it) |
| |
Try to safely down-cast base class to child class.
- Returns
bool true when 'from' is not null and cast successfull, false when casting is not valid or 'from' is null
Man player;
{
}
Super root of all classes in Enforce script.
Definition EnScript.c:11
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Referenced by AbortWeaponEvent(), ActionCarHornBase::ActionCondition(), ActionBuryBody::ActionCondition(), ActionCoverHeadTarget::ActionCondition(), ActionDigGardenPlot::ActionCondition(), ActionDigInStash::ActionCondition(), ActionCondition(), ActionDisinfectPlant::ActionCondition(), ActionEatFruit::ActionCondition(), ActionFillGeneratorTank::ActionCondition(), ActionFillObject::ActionCondition(), ActionGagTarget::ActionCondition(), ActionLockDoors::ActionCondition(), ActionRefuelTorch::ActionCondition(), ActionRepairShelter::ActionCondition(), ActionRepairTent::ActionCondition(), ActionRepairTentPart::ActionCondition(), ActionShaveTarget::ActionCondition(), ActionUncoverHeadTarget::ActionCondition(), ActionUngagTarget::ActionCondition(), ActionUnlockShippingContainer::ActionCondition(), ActionUnlockDoors::ActionCondition(), ActionViewBinoculars::ActionCondition(), ActionViewOptics::ActionCondition(), ActionDefibrilateBase::ActionCondition(), ActionCloseDoors::ActionCondition(), ActionEnterLadder::ActionCondition(), ActionGetInTransport::ActionCondition(), ActionHarvestCrops::ActionCondition(), ActionOpenDoors::ActionCondition(), ActionPickupChicken::ActionCondition(), ActionRemovePlant::ActionCondition(), ActionRemoveSeed::ActionCondition(), ActionAnimateCarSelection::ActionCondition(), ActionAnimateSeats::ActionCondition(), ActionCarDoors::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionSwitchLights::ActionCondition(), ActionClapBearTrapWithThisItem::ActionCondition(), ActionOpen::ActionCondition(), ActionToggleNVMode::ActionCondition(), ActionZoomIn::ActionCondition(), ActionZoomOut::ActionCondition(), ActionSwitchSeats::ActionCondition(), ActionWorldCraft::ActionConditionContinue(), CatchingContextTrapsBase::AdjustBaitItemChance(), UIScriptedMenu::Apply(), ApplyDrynessToItemEx(), ActionGetOutTransport::ApplyJumpOutDmg(), ApplyWetnessToItem(), ManBase::BrokenLegForceProne(), ButtonHighlight(), ButtonNormal(), CAContinuousEmptyMagazine::CalcAndSetQuantity(), CAContinuousTransferQuantity::CalcAndSetQuantity(), PluginBase::CalculateHealth(), ManBase::CalculateVisibilityForAI(), DayZPlayer::CameraHandler(), WeaponManager::CanAttachMagazine(), DayZPlayer::CanClimb(), Attachments::CanCombineAmmo(), VicinitySlotsContainer::CanCombineAmmo(), AttachmentCategoriesContainer::CanDisplayAnyCategory(), RecipeBase::CanDo(), ActionEmptyMagazine::CanEmpty(), ItemBase::CanLoadAttachment(), ActionLoadMagazine::CanLoadMagazine(), UIScriptedMenu::CanOpenMenu(), CanPlayEmote(), ItemBase::CanReceiveAttachment(), WeaponManager::CanSwapMagazine(), TrapBase::CauseVictimToStartLimping(), ScriptedWidgetEventHandler::CheckForActionWidgetOverrides(), ManBase::CheckForBurlap(), ManBase::CheckForGag(), ScriptedWidgetEventHandler::ColorRed(), ScriptedWidgetEventHandler::ColorWhite(), ConnectionLost::ConnectionLost(), BreakLongWoodenStick::CopyOldPropertiesToNew(), UnboxLambda::CopyOldPropertiesToNew(), CopyOldPropertiesToNew(), TorchLambda::CopyOldPropertiesToNew(), ActionFishingNewCB::CreateActionComponent(), ActionFishingNew::CreateAndSetupActionCallback(), CreateAndSetupActionCallback(), ActionRepositionPluggedItem::CreateAndSetupActionCallback(), ActionTakeArrowToHands::CreateAndSetupActionCallback(), ActionTakeHybridAttachmentToHands::CreateAndSetupActionCallback(), ActionTakeItemToHands::CreateAndSetupActionCallback(), ActionTakeMaterialToHands::CreateAndSetupActionCallback(), AnimatedActionBase::CreateAndSetupActionCallback(), MissionBase::CreateCharacter(), PlayerSpawnHandler::CreateChildItem(), CreateDamageTriggerEx(), CreateEmoteCallback(), CreateOrgan(), Car::CreateSoundForAnimationSource(), Hologram::CreateTrigger(), CreateTrigger(), Car::DamageCrew(), DamageDealtEffect::DamageDealtEffect(), DayZIntroScene::DayZIntroScene(), DayZPlayerCameraBase::DayZPlayerCameraIronsights(), DayZPlayerImplementAiming::DayZPlayerImplementAiming(), InventoryActionHandler::DeactiveAction(), DeferredWeaponFailed(), ActionDefibrilateBase::DefibrillateServer(), StaminaHandler::DepleteStaminaEx(), CatchingContextFishingBase::DeserializeData(), CatchingContextTrapsBase::DeserializeData(), ActionDismantlePart::DismantleCondition(), Hud::DisplayBadge(), Hud::DisplayNotifier(), Hud::DisplayPresence(), Hud::DisplayStance(), Hud::DisplayTendencyNormal(), RecipeBase::Do(), ClosableContainer::DraggingOverHeader(), WeaponDebug::DrawLineOfFireCameraHybrid(), WeaponDebug::DrawLineOfFireMuzzleToHit(), ManBase::DropAllItems(), ActionDeployBase::DropDuringPlacing(), ManBase::EEItemIntoHands(), Mask_Base::EEItemLocationChanged(), ManBase::EEItemOutOfHands(), InventoryItemSuper::EEKilled(), EffectRadial(), Trigger::EOnEnter(), Trigger::EOnLeave(), AreaDamageTriggerBase::EOnTouch(), Hologram::EvaluateCollision(), ActionFishingNew::EvaluateFishingResult(), VicinityItemManager::ExcludeFromContainer_Phase1(), VicinityItemManager::ExcludeFromContainer_Phase2(), VicinityItemManager::ExcludeFromContainer_Phase3(), CAContinuousCraft::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousMineWood::Execute(), CAContinuousRepeatStartEngine::Execute(), CAContinuousTransferQuantity::Execute(), CAContinuousWaterPlant::Execute(), FlashbangEffect::FlashbangEffect(), FloatingCrossHair(), GameplayEffectsDataImage(), GenerateResult(), CatchingContextFishingRodAction::GenerateResult(), GestureMenuItem(), ActionTargetsCursor::GetActionManager(), ScriptedWidgetEventHandler::GetActionManager(), GetActionManager(), FishingRod_Base_New::GetActionWidgetOverride(), ActionMountBarbedWire::GetBarbedWire(), CarScript::GetCarDoorsState(), HandsContainer::GetCombinationFlags(), ItemManager::GetCombinationFlags(), ScriptedWidgetEventHandler::GetCrosshairPosition(), ActionTargetsCursor::GetItemHealth(), QuantityConversions::GetItemQuantity(), QuantityConversions::GetItemQuantity(), ActionTargetsCursor::GetItemQuantity(), QuantityConversions::GetItemQuantityMax(), QuantityConversions::GetItemQuantityText(), GetLocalProperties(), GetMeleeTarget(), CAContinuousMineRock::GetMiningData(), CAContinuousMineWood::GetMiningData(), InventoryItem::GetNumberOfItems(), ActionHarvestCrops::GetPlantSlot(), ActionTargetsCursor::GetPlayer(), ScriptedWidgetEventHandler::GetPlayer(), GetPlayer(), DeveloperTeleport::GetPlayerRootForTeleporting(), ScriptedWidgetEventHandler::GetRadioFrequency(), Managed::GetRequester(), ActionWorldCraft::GetText(), CGame::GetUserFOVFromConfig(), WeaponDebug::GetWeaponInHands(), BotGuardBase::GuardCondition(), HandEventBase(), DayZPlayer::HandleDeath(), BaseBuildingBase::HandleDropAttachment(), HandleDropCartridge(), Car::HandleEngineSound(), HandleInventory(), PlayerSpawnHandler::HandleNewItem(), HandlePlayerBody(), HandleStoreCartridge(), HandleWeaponEvents(), DayZPlayer::HandleWeapons(), QuantityConversions::HasItemQuantity(), UIScriptedMenu::Init(), Init(), ScriptedWidgetEventHandler::Init(), Hud::Init(), Hud::InitBadgesAndNotifiers(), PPEMatClassParameterCommandData::InitDefaults(), IsAuthoritative(), IsEntityBehindEntityInAngle(), EntityAI::IsIgnoredObject(), HumanCommandVehicle::IsObjectIgnoredOnGettingOut(), IsOwner(), IsProxy(), VONManager::IsVoiceThresholdMinimum(), IsWearingBurlap(), ActionUncoverHeadTarget::IsWearingBurlap(), ActionUngagSelf::IsWearingGag(), ActionUngagTarget::IsWearingGag(), ManBase::IsWearingSplint(), ItemBase::ItemFall(), LoadingScreen(), ActionLockDoors::LockDoor(), UIScriptedMenu::MarkSelected(), DayZCreature::ModCommandHandlerBefore(), ModifierBase(), ActionWorldCraft::OnActionInfoUpdate(), ActionContinuousBase::OnAnimationEvent(), AKS74U::OnDebugSpawn(), Aug_Base::OnDebugSpawn(), Weapon_Base::OnDebugSpawn(), B95_base::OnDebugSpawn(), CZ550_Base::OnDebugSpawn(), RifleSingleShot_Base::OnDebugSpawn(), Mosin9130_Base::OnDebugSpawn(), Repeater::OnDebugSpawn(), Winchester70_Base::OnDebugSpawn(), Izh43Shotgun_Base::OnDebugSpawn(), Mp133Shotgun_Base::OnDebugSpawn(), VSS_Base::OnDebugSpawn(), CivilianBelt::OnDebugSpawn(), HelmetBase::OnDebugSpawn(), HipPack_ColorBase::OnDebugSpawn(), MilitaryBelt::OnDebugSpawn(), PlateCarrierVest::OnDebugSpawn(), FishingRod_Base_New::OnDebugSpawn(), Container_Base::OnDebugSpawn(), ItemBase::OnDebugSpawn(), CarScript::OnDebugSpawn(), AttachmentCategoriesRow::OnDropReceivedFromHeader(), ActionFishingNew::OnEnd(), ActionViewOptics::OnEndAnimationLoopClient(), ActionViewOptics::OnEndAnimationLoopServer(), ActionViewOptics::OnEndClient(), ActionContinuousBase::OnEndInput(), ActionFishingNew::OnEndInput(), ActionViewOptics::OnEndServer(), ActionCollectBloodSelf::OnEndServer(), ActionCollectBloodTarget::OnEndServer(), ActionCollectSampleSelf::OnEndServer(), ActionCollectSampleTarget::OnEndServer(), ActionAnimateCarSelection::OnEndServer(), ActionZoomIn::OnEndServer(), ActionZoomOut::OnEndServer(), WeaponStateBase::OnEntry(), WeaponStartAction::OnEntry(), WeaponFire::OnEntry(), OnEntry(), CGame::OnEvent(), OnEvent(), MissionBase::OnEvent(), ActionAttachWheels::OnExecuteClient(), ActionEmptyMagazine::OnExecuteServer(), ActionLoadMagazine::OnExecuteServer(), ActionRefuelTorch::OnExecuteServer(), ActionSwitchLights::OnExecuteServer(), ActionAttachWheels::OnExecuteServer(), ActionClapBearTrapWithThisItem::OnExecuteServer(), WeaponStartAction::OnExit(), ActionFishingNew::OnFinishProgress(), ActionFillObject::OnFinishProgressClient(), ActionDefibrilateSelf::OnFinishProgressClient(), ActionDefibrilateTarget::OnFinishProgressClient(), ActionBreakLongWoodenStick::OnFinishProgressServer(), ActionCoverHeadSelf::OnFinishProgressServer(), ActionCoverHeadTarget::OnFinishProgressServer(), OnFinishProgressServer(), ActionFillObject::OnFinishProgressServer(), ActionGagSelf::OnFinishProgressServer(), ActionGagTarget::OnFinishProgressServer(), ActionRepairPart::OnFinishProgressServer(), ActionRepairShelter::OnFinishProgressServer(), ActionRepairTent::OnFinishProgressServer(), ActionShaveTarget::OnFinishProgressServer(), ActionStripCarrierVest::OnFinishProgressServer(), ActionUngagSelf::OnFinishProgressServer(), ActionUngagTarget::OnFinishProgressServer(), ActionWorldCraft::OnFinishProgressServer(), ActionDefibrilateSelf::OnFinishProgressServer(), Barrel_ColorBase::OnFreezeStateChangeServer(), OnFreezeStateChangeServer(), SymptomBase::OnInit(), ItemBase::OnInventoryEnter(), Weapon::OnItemLocationChanged(), Icon::OnPerformCombination(), HandsContainer::OnPerformCombination(), EntityPlacementCallback::OnQuery(), ManBase::OnQuickBarSingleUse(), TrapBase::OnServerSteppedOn(), EntityPlacementCallback::OnSetup(), OnShow(), CAContinuousRepeatFishing::OnSignalEnd(), ActionFishingNew::OnSignalEnd(), CAContinuousRepeatFishing::OnSignalStart(), ActionFishingNew::OnSignalStart(), ActionSwitchSeats::OnStart(), ActionViewOptics::OnStartAnimationLoopClient(), ActionViewOptics::OnStartAnimationLoopServer(), ActionCloseDoors::OnStartServer(), ActionGetOutTransport::OnStartServer(), ActionOpenDoors::OnStartServer(), ActionPullBodyFromTransport::OnStartServer(), ActionAnimateCarSelection::OnStartServer(), PPERequester_GameplayBase::OnStop(), InventoryItem::OnStoreLoad(), UngagSelfLambda::OnSuccess(), WeaponStartAction::OnUpdate(), OnUpdate(), WeaponFireMultiMuzzle::OnUpdate(), WeaponStateBase::OnUpdate(), Car::OnVehicleJumpOutServer(), ItemOptics::OnWasAttached(), HeadGear_Base::OnWasAttached(), ItemBase::OnWasAttached(), ItemOptics::OnWasDetached(), ItemBase::OnWasDetached(), Icon::PerformCombination(), Hologram::PlaceEntity(), ManBase::PredictiveSwapEntities(), ProcessItemHierarchyRecursive(), DayZPlayer::ProcessWeaponEvent(), RandomizeSignalValues(), ActionFishingNew::ReadFromContext(), VicinityItemManager::RefreshVicinityItems(), GameplayEffectsData::RegisterData(), PPEClassBase::RegisterParameterColorEx(), PPEClassBase::RegisterParameterScalarFloatEx(), ManBase::ReloadWeapon(), ManBase::RemoveAllItems(), ItemBase::RemoveCookingAudioVisuals(), RemoveSplint(), ActionRepairTent::RepairDamageTransfer(), CatchingResultBase::RollChanceSeeded(), RollNextResultChance(), SelectStoreCartridge(), ActionBase::SendMessageToClient(), InventoryActionHandler::SetAction(), ActionTargetsCursor::SetActionWidget(), ScriptedWidgetEventHandler::SetActionWidget(), Weapon_Base::SetAttachmentsHealth(), ManBase::SetContaminatedEffectEx(), DayZIntroScenePC::SetInitPostprocesses(), DayZIntroSceneXbox::SetInitPostprocesses(), ActionTargetsCursor::SetInteractActionIcon(), ScriptedWidgetEventHandler::SetInteractActionIcon(), ScriptedWidgetEventHandler::SetItemDesc(), ActionTargetsCursor::SetItemDesc(), ActionTargetsCursor::SetItemHealth(), ScriptedWidgetEventHandler::SetItemHealth(), ActionTargetsCursor::SetItemQuantity(), ScriptedWidgetEventHandler::SetItemQuantity(), ScriptedWidgetEventHandler::SetRadioFrequency(), Hud::SetStamina(), CAContinuousCraft::Setup(), CAContinuousDisinfectPlant::Setup(), CAContinuousEmptyMagazine::Setup(), CAContinuousFertilizeGardenSlot::Setup(), CAContinuousFill::Setup(), CAContinuousFish::Setup(), CAContinuousLoadMagazine::Setup(), CAContinuousTransferQuantity::Setup(), CAContinuousWaterPlant::Setup(), CAContinuousWaterSlot::Setup(), ActionFishingNew::SetupAction(), ActionWorldCraft::SetupAction(), ScriptedWidgetEventHandler::SetValue(), Hud::SetWalkieTalkieText(), ScriptedWidgetEventHandler::SetWeaponModeAndZeroing(), ScriptedWidgetEventHandler::SetWeaponQuantity(), SoftSkillManagerDebug(), ActionSortAmmoPile::SortAmmo(), Car::SpawnAdditionalItems(), CarchingResultFishingAction::SpawnAndSetup(), CatchingResultTrapBase::SpawnAndSetup(), PlayerSpawnHandler::SpawnComplexChildrenItems(), PluginBase::SpawnEntityOnCursorDir(), PluginBase::SpawnEntityOnGroundPatternGrid(), PluginBase::SpawnEntityOnGroundPos(), PlayerSpawnHandler::SpawnSimpleChildrenItems(), ActionEnterLadder::Start(), StopCooling(), SwitchPreset(), SyncAnimState(), HandsContainer::TakeAsAttachment(), ClosableContainer::TakeAsAttachment(), DeveloperTeleport::TeleportAtCursor(), DeveloperTeleport::TeleportAtCursorEx(), ScriptedWidgetEventHandler::TextMapUpdateWidget(), PluginDayzPlayerDebug_Weapons::Tick(), TransferEntityVariables(), ActionUnlockShippingContainer::TranslateLockSelectionIntoDoorIdx(), DayZPlayer::TriggerPullPlayerOutOfVehicle(), Managed::TrySpawnNextDrop(), ActionUncoverHeadBase::UncoverHead(), ActionUnlockShippingContainer::UnlockDoor(), ActionUnlockDoors::UnlockDoor(), GameplayEffectsData::Update(), Hud::UpdateBloodName(), UIScriptedMenu::UpdateItemInfoQuantity(), MissionBase::UpdatePlayersStats(), UniversalTemperatureSourceLambdaBaseImpl::UpdateVicinityTemperatureRecursive(), UniversalTemperatureSourceLambdaBaseImpl::WarmAndCoolItemsInVicinity(), ActionFishingNew::WriteToContext(), ActionMountBarbedWire::WriteToContext(), ActionRepairCarPart::WriteToContext(), ActionRepairPart::WriteToContext(), ActionRepairTent::WriteToContext(), ActionRepairTentPart::WriteToContext(), and ActionRepairVehiclePartBase::WriteToContext().