DayZ Scripts
PC Stable Documentation
 
Loading...
Searching...
No Matches
BulletHitReaction.c File Reference

Data Structures

class  DamageDealtEffect
 

Functions

void EffectRadial (Param param1, Param param2)
 
void ~EffectRadial ()
 
void Update (float deltatime)
 

Variables

class DamageDealtEffect m_TimeActive
 
float m_Divisor = 16
 
float m_Duration = 0.6
 
PPERequester_PainBlur m_PPERequester
 

Function Documentation

◆ EffectRadial()

void EffectRadial ( Param  param1,
Param  param2 
)

◆ Update()

◆ ~EffectRadial()

void ~EffectRadial ( )

References m_PPERequester.

Variable Documentation

◆ m_Divisor

float m_Divisor = 16

Referenced by EffectRadial(), and Update().

◆ m_Duration

◆ m_PPERequester

PPERequester_PainBlur m_PPERequester

◆ m_TimeActive

class DamageDealtEffect m_TimeActive

Referenced by Update().