Data Structures | |
class | ActionTargetLighSource |
Functions | |
void | PlayerLightManager (PlayerBase player) |
void | AddLightSource (Object object) |
void | RemoveLightSource (Object object) |
void | UpdateLightSourceList () |
ref array< ref ActionTarget > | GetLightSourceList () |
void | SetSelectedLightSourceIdx (int value) |
int | GetSelectedLightSourceIdx () |
void | SelectLightSourceTarget (ActionTarget target) |
ref ActionTarget | GetSelectedLightSourceTarget () |
Variables | |
ActionTargetLighSource | m_SelectedLightSource |
ref ActionTargetLighSource | m_LightItemTarget |
ref array< ref ActionTarget > | m_ValidLightItems |
PlayerBase | m_Player |
void AddLightSource | ( | Object | object | ) |
References m_LightItemTarget, UpdateLightSourceList(), and vector::Zero.
ref array< ref ActionTarget > GetLightSourceList | ( | ) |
References m_ValidLightItems.
int GetSelectedLightSourceIdx | ( | ) |
References m_SelectedLightSource.
ref ActionTarget GetSelectedLightSourceTarget | ( | ) |
References ActionTarget(), m_SelectedLightSource, and m_ValidLightItems.
void PlayerLightManager | ( | PlayerBase | player | ) |
References m_LightItemTarget, m_Player, and m_ValidLightItems.
void RemoveLightSource | ( | Object | object | ) |
References m_LightItemTarget, ActionTargetLighSource::m_Remove, UpdateLightSourceList(), and vector::Zero.
void SelectLightSourceTarget | ( | ActionTarget | target | ) |
References m_ValidLightItems, and SetSelectedLightSourceIdx().
void SetSelectedLightSourceIdx | ( | int | value | ) |
References m_SelectedLightSource.
Referenced by SelectLightSourceTarget().
void UpdateLightSourceList | ( | ) |
References m_LightItemTarget, ActionTargetLighSource::m_Remove, and m_ValidLightItems.
Referenced by AddLightSource(), and RemoveLightSource().
ref ActionTargetLighSource m_LightItemTarget |
Referenced by AddLightSource(), PlayerLightManager(), RemoveLightSource(), and UpdateLightSourceList().
PlayerBase m_Player |
ActionTargetLighSource m_SelectedLightSource |
Referenced by GetSelectedLightSourceIdx(), GetSelectedLightSourceTarget(), and SetSelectedLightSourceIdx().
ref array<ref ActionTarget> m_ValidLightItems |