Data Structures | |
| class | ActionTargetLighSource |
Functions | |
| void | PlayerLightManager (PlayerBase player) |
| void | AddLightSource (Object object) |
| void | RemoveLightSource (Object object) |
| void | UpdateLightSourceList () |
| ref array< ref ActionTarget > | GetLightSourceList () |
| void | SetSelectedLightSourceIdx (int value) |
| int | GetSelectedLightSourceIdx () |
| void | SelectLightSourceTarget (ActionTarget target) |
| ref ActionTarget | GetSelectedLightSourceTarget () |
Variables | |
| ActionTargetLighSource | m_SelectedLightSource |
| ref ActionTargetLighSource | m_LightItemTarget |
| ref array< ref ActionTarget > | m_ValidLightItems |
| PlayerBase | m_Player |
| void AddLightSource | ( | Object | object | ) |
References m_LightItemTarget, UpdateLightSourceList(), and vector::Zero.
| ref array< ref ActionTarget > GetLightSourceList | ( | ) |
References m_ValidLightItems.
| int GetSelectedLightSourceIdx | ( | ) |
References m_SelectedLightSource.
| ref ActionTarget GetSelectedLightSourceTarget | ( | ) |
References m_SelectedLightSource, and m_ValidLightItems.
| void PlayerLightManager | ( | PlayerBase | player | ) |
References m_LightItemTarget, m_Player, and m_ValidLightItems.
| void RemoveLightSource | ( | Object | object | ) |
References m_LightItemTarget, ActionTargetLighSource::m_Remove, UpdateLightSourceList(), and vector::Zero.
| void SelectLightSourceTarget | ( | ActionTarget | target | ) |
References m_ValidLightItems, and SetSelectedLightSourceIdx().
| void SetSelectedLightSourceIdx | ( | int | value | ) |
References m_SelectedLightSource.
Referenced by SelectLightSourceTarget().
| void UpdateLightSourceList | ( | ) |
References m_LightItemTarget, ActionTargetLighSource::m_Remove, and m_ValidLightItems.
Referenced by AddLightSource(), and RemoveLightSource().
| ref ActionTargetLighSource m_LightItemTarget |
Referenced by AddLightSource(), PlayerLightManager(), RemoveLightSource(), and UpdateLightSourceList().
| PlayerBase m_Player |
| ActionTargetLighSource m_SelectedLightSource |
Referenced by GetSelectedLightSourceIdx(), GetSelectedLightSourceTarget(), and SetSelectedLightSourceIdx().
| ref array<ref ActionTarget> m_ValidLightItems |