Data Structures | |
class | SMDataBase |
class | SMDataHoldBreath |
Functions | |
override void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
Variables | |
class SMDataBase | m_BaseValue |
float | m_Exponent |
float | m_Multiplier |
float | m_Cooldown |
float | m_StartTimeAdjustment |
float | m_Duration |
override void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
References CfgGameplayHandler::GetHoldBreathStaminaModifier(), m_BaseValue, m_Cooldown, m_Duration, m_Exponent, m_Multiplier, m_StartTimeAdjustment, GameConstants::STAMINA_DRAIN_HOLD_BREATH_DURATION, GameConstants::STAMINA_DRAIN_HOLD_BREATH_EXPONENT, GameConstants::STAMINA_DRAIN_HOLD_BREATH_START, and GameConstants::STAMINA_REGEN_COOLDOWN_DEPLETION.
class SMDataBase m_BaseValue |
Referenced by Init().
float m_Cooldown |
float m_Duration |
float m_Multiplier |
float m_StartTimeAdjustment |