Data Structures | |
class | StaminaConsumers |
class | StaminaModifierExponential |
class | StaminaHandler |
Enumerations | |
enum | EStaminaMultiplierTypes |
Functions | |
void | StaminaConsumer (float threshold, float threshold2, bool state) |
bool | GetState () |
returns one of STATE_... | |
void | SetState (bool state) |
float | GetActivationThreshold () |
void | SetActivationThreshold (float threshold) |
float | GetDrainThreshold () |
void | SetDrainThreshold (float threshold) |
void | StaminaConsumers () |
void | RegisterConsumer (EStaminaConsumers consumer, float threshold, float depletion_threshold=-1) |
bool | HasEnoughStaminaFor (EStaminaConsumers consumer, float curStamina, bool isDepleted, float cap) |
bool | HasEnoughStaminaToStart (EStaminaConsumers consumer, float curStamina, bool isDepleted, float cap) |
void | StaminaModifier (int type, float min, float max, float cooldown, float startTime=0, float duration=0) |
int | GetType () |
float | GetMinValue () |
void | SetMinValue (float val) |
float | GetMaxValue () |
void | SetMaxValue (float val) |
float | GetCooldown () |
void | SetCooldown (float val) |
float | GetStartTime () |
void | SetStartTime (float val) |
float | GetStartTimeAdjustment () |
float | GetDuration () |
float | GetDurationAdjusted () |
bool | IsInUse () |
void | SetInUse (bool val) |
float | GetRunTime () |
void | AddRunTime (float val) |
void | SetRunTimeTick (float val) |
void | ResetRunTime () |
void | StaminaModifiers () |
void | RegisterFixed (EStaminaModifiers modifier, float value, float cooldown=GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION) |
register single value modifier - depletes stamina for that value | |
void | RegisterRandomized (EStaminaModifiers modifier, float minValue, float maxValue, float cooldown=GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION) |
register randomized modifier - stamina will be depleted by value between min and max value; | |
void | RegisterLinear (EStaminaModifiers modifier, float startValue, float endValue, float startTime, float duration, float cooldown=GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION) |
register lerped modifier - depletes stamina for startValue, and, after a startTime, lerps to endValue over duration | |
void | RegisterExponential (EStaminaModifiers modifier, float startValue, float exponent, float startTime, float duration, float cooldown=GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION) |
register exponential modifier - depletes stamina for startValue, and, after a startTime, lerps from 0 to exponent over duration | |
void | RegisterExponentialEx (EStaminaModifiers modifier, SMDataExponential data) |
register exponential modifier, extended parameters | |
StaminaModifier | GetModifierData (EStaminaModifiers modifier) |
Variables | |
MASK = 1 | |
FATIGUE | |
EPINEPHRINE | |
DROWNING | |
VOMIT_EXHAUSTION | |
DISEASE_PNEUMONIA | |
m_ActivationThreshold | |
protected float m_DrainThreshold protected bool | m_State |
protected ref map< EStaminaConsumers, ref StaminaConsumer > | m_StaminaConsumers |
m_InUse = false | |
int | m_Type |
float | m_MinValue |
float | m_MaxValue |
float | m_Multiplier |
float | m_Cooldown |
float | m_StartTime |
float | m_StartTimeAdjustment |
float | m_Duration |
float | m_ProgressTime |
float | m_Tick |
StaminaModifierExponential | FIXED = 0 |
const int | RANDOMIZED = 1 |
const int | LINEAR = 2 |
const int | EXPONENTIAL = 3 |
protected ref map< EStaminaModifiers, ref StaminaModifier > | m_StaminaModifiers |
void AddRunTime | ( | float | val | ) |
References m_ProgressTime.
float GetActivationThreshold | ( | ) |
References m_ActivationThreshold.
float GetCooldown | ( | ) |
References m_Cooldown.
float GetDrainThreshold | ( | ) |
float GetDuration | ( | ) |
References m_Duration.
float GetDurationAdjusted | ( | ) |
References m_Duration, and m_Tick.
float GetMaxValue | ( | ) |
References m_MaxValue.
float GetMinValue | ( | ) |
References m_MinValue.
StaminaModifier GetModifierData | ( | EStaminaModifiers | modifier | ) |
References m_StaminaModifiers, and StaminaModifier().
float GetRunTime | ( | ) |
References m_ProgressTime.
float GetStartTime | ( | ) |
References m_StartTime.
float GetStartTimeAdjustment | ( | ) |
References m_StartTimeAdjustment.
bool GetState | ( | ) |
returns one of STATE_...
returns the state of climb (enum value of ClimbStates);
bool HasEnoughStaminaFor | ( | EStaminaConsumers | consumer, |
float | curStamina, | ||
bool | isDepleted, | ||
float | cap | ||
) |
bool HasEnoughStaminaToStart | ( | EStaminaConsumers | consumer, |
float | curStamina, | ||
bool | isDepleted, | ||
float | cap | ||
) |
void RegisterConsumer | ( | EStaminaConsumers | consumer, |
float | threshold, | ||
float | depletion_threshold = -1 |
||
) |
init of StaminaConsumer - threshold, state
void RegisterExponential | ( | EStaminaModifiers | modifier, |
float | startValue, | ||
float | exponent, | ||
float | startTime, | ||
float | duration, | ||
float | cooldown = GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION |
||
) |
register exponential modifier - depletes stamina for startValue, and, after a startTime, lerps from 0 to exponent over duration
References EXPONENTIAL, m_StaminaModifiers, and StaminaModifier().
void RegisterExponentialEx | ( | EStaminaModifiers | modifier, |
SMDataExponential | data | ||
) |
register exponential modifier, extended parameters
References EXPONENTIAL, m_StaminaModifiers, and StaminaModifierExponential::SetData().
void RegisterFixed | ( | EStaminaModifiers | modifier, |
float | value, | ||
float | cooldown = GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION |
||
) |
register single value modifier - depletes stamina for that value
init of StaminaModifier - type and min, max values (min is not relevant for that type)
References FIXED, m_StaminaModifiers, and StaminaModifier().
void RegisterLinear | ( | EStaminaModifiers | modifier, |
float | startValue, | ||
float | endValue, | ||
float | startTime, | ||
float | duration, | ||
float | cooldown = GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION |
||
) |
register lerped modifier - depletes stamina for startValue, and, after a startTime, lerps to endValue over duration
References LINEAR, m_StaminaModifiers, and StaminaModifier().
void RegisterRandomized | ( | EStaminaModifiers | modifier, |
float | minValue, | ||
float | maxValue, | ||
float | cooldown = GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION |
||
) |
register randomized modifier - stamina will be depleted by value between min and max value;
init of StaminaModifier - type, min, max values
References m_StaminaModifiers, RANDOMIZED, and StaminaModifier().
void ResetRunTime | ( | ) |
References m_ProgressTime.
void SetActivationThreshold | ( | float | threshold | ) |
References m_ActivationThreshold.
void SetCooldown | ( | float | val | ) |
References m_Cooldown.
Referenced by HandleFightLogic().
void SetDrainThreshold | ( | float | threshold | ) |
void SetMaxValue | ( | float | val | ) |
References m_MaxValue.
void SetMinValue | ( | float | val | ) |
References m_MinValue.
void SetStartTime | ( | float | val | ) |
References m_StartTime.
void SetState | ( | bool | state | ) |
References m_State.
Referenced by EEHealthLevelChanged(), EEItemLocationChanged(), FireworksLauncher::OnEventServer(), Anniversary_FireworksLauncher::OnEventServer(), FireworksLauncher::OnFuseIgnitedServer(), OnInventoryEnter(), OnPlacementCancelled(), FireworksLauncher::OnPlacementComplete(), OnPlacementComplete(), OnSteppedOn(), AlarmClock_ColorBase::OnStoreLoad(), FireworksLauncher::OnStoreLoad(), KitchenTimer::OnStoreLoad(), OnStoreLoad(), SetupTrapPlayer(), and StartDeactivate().
References m_ActivationThreshold, and m_State.
Referenced by StaminaConsumers::HasEnoughStaminaFor(), StaminaConsumers::HasEnoughStaminaToStart(), and StaminaConsumers::RegisterConsumer().
void StaminaConsumers | ( | ) |
void StaminaModifier | ( | int | type, |
float | min, | ||
float | max, | ||
float | cooldown, | ||
float | startTime = 0 , |
||
float | duration = 0 |
||
) |
References m_Cooldown, m_Duration, m_MaxValue, m_MinValue, m_StartTimeAdjustment, m_Tick, m_Type, and StaminaModifier().
Referenced by StaminaHandler::DepleteStaminaEx(), GetModifierData(), RegisterExponential(), RegisterFixed(), RegisterLinear(), RegisterRandomized(), StaminaHandler::ResetCooldown(), and StaminaModifier().
void StaminaModifiers | ( | ) |
References m_StaminaModifiers.
Referenced by StaminaHandler::RegisterStaminaModifiers().
DISEASE_PNEUMONIA |
@ DROWNING |
EPINEPHRINE |
const int EXPONENTIAL = 3 |
Referenced by RegisterExponential(), and RegisterExponentialEx().
FATIGUE |
StaminaModifierExponential FIXED = 0 |
Referenced by RegisterFixed().
const int LINEAR = 2 |
Referenced by RegisterLinear().
m_ActivationThreshold |
Referenced by GetActivationThreshold(), SetActivationThreshold(), and StaminaConsumer().
float m_Cooldown |
Referenced by GetCooldown(), Init(), SetCooldown(), and StaminaModifier().
float m_Duration |
m_InUse = false |
Referenced by IsInUse(), and SetInUse().
float m_MaxValue |
float m_MinValue |
float m_ProgressTime |
Referenced by AddRunTime(), GetRunTime(), and ResetRunTime().
protected ref map<EStaminaConsumers, ref StaminaConsumer> m_StaminaConsumers |
protected ref map<EStaminaModifiers, ref StaminaModifier> m_StaminaModifiers |
float m_StartTime |
Referenced by GetStartTime(), and SetStartTime().
float m_StartTimeAdjustment |
Referenced by GetStartTimeAdjustment(), Init(), and StaminaModifier().
float m_Tick |
int m_Type |
MASK = 1 |
const int RANDOMIZED = 1 |
Referenced by RegisterRandomized().
VOMIT_EXHAUSTION |