Static Private Attributes | |
static private string | m_Path = "$mission:cfggameplay.json" |
static private ref array< ref ITEM_DataBase > | m_Items = new array<ref ITEM_DataBase>() |
static ref CfgGameplayJson | m_Data = new CfgGameplayJson() |
|
inlinestaticprivate |
References ITEM_ShockHandlingData::allowRefillSpeedModifier, m_Data, CfgGameplayJson::PlayerData, and ITEM_PlayerData::ShockHandlingData.
Referenced by ShockMdfr::OnTick().
|
inlinestaticprivate |
References ITEM_MovementData::allowStaminaAffectInertia, m_Data, ITEM_PlayerData::MovementData, and CfgGameplayJson::PlayerData.
Referenced by ManBase::OnCommandHandlerTick().
|
inlinestaticprivate |
References ITEM_VehicleData::boatDecayMultiplier, m_Data, and CfgGameplayJson::VehicleData.
Referenced by BoatScript::DecayHealthTick().
|
inlinestaticprivate |
References ITEM_PlayerData::disable2dMap, m_Data, and CfgGameplayJson::PlayerData.
|
inlinestaticprivate |
References CfgGameplayJson::GeneralData, and m_Data.
Referenced by Entity::ProcessInvulnerabilityCheck().
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disableColdAreaPlacementCheck, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by ActionCreateGreenhouseGardenPlot::ActionCondition(), ActionDigGardenPlot::ActionCondition(), ActionDismantleGardenPlot::ActionCondition(), and ActionTogglePlaceObjectDigging::ActionCondition().
|
inlinestaticprivate |
References CfgGameplayJson::GeneralData, and m_Data.
Referenced by Entity::ProcessInvulnerabilityCheck().
|
inlinestaticprivate |
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disableHeightPlacementCheck, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by Hologram::HeightPlacementCheck().
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disableIsBaseViableCheck, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by Hologram::IsBaseViable().
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disableIsClippingRoofCheck, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by Hologram::IsClippingRoof().
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disableIsCollidingAngleCheck, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by Hologram::IsCollidingAngle().
|
inlinestaticprivate |
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_BaseBuildingData::ConstructionData, ITEM_ConstructionData::disableIsCollidingCheck, and m_Data.
Referenced by IsColliding(), and IsCollidingEx().
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disableIsCollidingGPlotCheck, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by Hologram::IsCollidingGPlot().
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disableIsCollidingPlayerCheck, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by Hologram::IsCollidingPlayer().
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disableIsInTerrainCheck, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by Hologram::IsInTerrain().
|
inlinestaticprivate |
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disableIsUnderwaterCheck, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by Hologram::IsUnderwater().
|
inlinestaticprivate |
|
inlinestaticprivate |
! ===================================================================================== !! the naming convention for static functions in this file is Get+MemberVariableName !! ! =====================================================================================
References ITEM_PlayerData::disablePersonalLight, m_Data, and CfgGameplayJson::PlayerData.
Referenced by PlayerBase::OnGameplayDataHandlerSync().
|
inlinestaticprivate |
References CfgGameplayJson::GeneralData, and m_Data.
Referenced by MissionBase::OnGameplayDataHandlerLoad(), and ManBase::OnGameplayDataHandlerSync().
|
inlinestaticprivate |
References CfgGameplayJson::GeneralData, and m_Data.
Referenced by UIScriptedMenu::ShouldRestartBeVisible(), and UIScriptedMenu::UpdateGUI().
|
inlinestaticprivate |
References CfgGameplayJson::BaseBuildingData, ITEM_HologramData::disallowedTypesInUnderground, ITEM_BaseBuildingData::HologramData, and m_Data.
Referenced by ManBase::CanPlaceItem().
References m_Data, and CfgGameplayJson::WorldsData.
Referenced by WorldData::Init(), EnochData::Init(), and SakhalData::Init().
References m_Data, and CfgGameplayJson::WorldsData.
Referenced by WorldData::Init(), EnochData::Init(), and SakhalData::Init().
|
inlinestaticprivate |
References ITEM_PlayerData::DrowningData, m_Data, and CfgGameplayJson::PlayerData.
Referenced by DrowningMdfr::OnTick().
|
inlinestaticprivate |
References ITEM_HitIndicationData::hitDirectionBreakPointRelative, ITEM_UIData::HitIndicationData, m_Data, and CfgGameplayJson::UIData.
Referenced by HitDirectionEffectBase::CheckValues().
|
inlinestaticprivate |
|
inlinestaticprivate |
References ITEM_HitIndicationData::hitDirectionMaxDuration, ITEM_UIData::HitIndicationData, m_Data, and CfgGameplayJson::UIData.
Referenced by HitDirectionEffectBase::CheckValues().
|
inlinestaticprivate |
References ITEM_HitIndicationData::hitDirectionBehaviour, ITEM_UIData::HitIndicationData, m_Data, and CfgGameplayJson::UIData.
Referenced by HitDirectionEffectBase::CheckValues().
|
inlinestaticprivate |
References ITEM_HitIndicationData::hitDirectionOverrideEnabled, ITEM_UIData::HitIndicationData, m_Data, and CfgGameplayJson::UIData.
Referenced by HitDirectionEffectBase::CheckValues().
|
inlinestaticprivate |
References ITEM_UIData::HitIndicationData, ITEM_HitIndicationData::hitIndicationPostProcessEnabled, m_Data, and CfgGameplayJson::UIData.
Referenced by ManBase::OnGameplayDataHandlerSync().
|
inlinestaticprivate |
References ITEM_HitIndicationData::hitDirectionScatter, ITEM_UIData::HitIndicationData, m_Data, and CfgGameplayJson::UIData.
Referenced by HitDirectionEffectBase::CheckValues().
|
inlinestaticprivate |
References ITEM_HitIndicationData::hitDirectionStyle, ITEM_UIData::HitIndicationData, m_Data, and CfgGameplayJson::UIData.
Referenced by HitDirectionEffectBase::CheckValues().
|
inlinestaticprivate |
References ITEM_StaminaData::holdBreathStaminaModifier, m_Data, CfgGameplayJson::PlayerData, and ITEM_PlayerData::StaminaData.
Referenced by Init().
|
inlinestaticprivate |
References m_Data, and CfgGameplayJson::WorldsData.
Referenced by ManBase::UpdateLighting().
|
inlinestaticprivate |
References ITEM_MapData::displayNavInfo, m_Data, and CfgGameplayJson::MapData.
Referenced by UIScriptedMenu::Init().
|
inlinestaticprivate |
References ITEM_MapData::displayPlayerPosition, m_Data, and CfgGameplayJson::MapData.
Referenced by UIScriptedMenu::Init().
|
inlinestaticprivate |
References ITEM_MapData::ignoreMapOwnership, m_Data, and CfgGameplayJson::MapData.
Referenced by UIScriptedMenu::CloseMapMenu(), MissionBase::OnUpdate(), and UIScriptedMenu::Update().
|
inlinestaticprivate |
References ITEM_MapData::ignoreNavItemsOwnership, m_Data, and CfgGameplayJson::MapData.
Referenced by UIScriptedMenu::Init(), and UIScriptedMenu::Update().
|
inlinestaticprivate |
References m_Data, ITEM_StaminaData::meleeStaminaModifier, CfgGameplayJson::PlayerData, and ITEM_PlayerData::StaminaData.
Referenced by StaminaHandler::RegisterStaminaModifiers().
|
inlinestaticprivate |
|
inlinestaticprivate |
|
inlinestaticprivate |
References m_Data, Math::Max(), ITEM_PlayerData::MovementData, CfgGameplayJson::PlayerData, and ITEM_MovementData::timeToSprint.
Referenced by DayZPlayerTypeUtils::DayZPlayerTypeInitMovement().
|
inlinestaticprivate |
References m_Data, Math::Max(), ITEM_PlayerData::MovementData, CfgGameplayJson::PlayerData, and ITEM_MovementData::timeToStrafeJog.
Referenced by DayZPlayerTypeUtils::DayZPlayerTypeInitMovement().
|
inlinestaticprivate |
|
inlinestaticprivate |
References m_Data, and CfgGameplayJson::WorldsData.
Referenced by ObjectSpawnerHandler::SpawnObjects().
|
inlinestaticprivate |
|
inlinestaticprivate |
References m_Data, and CfgGameplayJson::WorldsData.
Referenced by CfgPlayerRestrictedAreaHandler::LoadData().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, and ITEM_PlayerData::spawnGearPresetFiles.
Referenced by PlayerSpawnHandler::LoadData().
|
inlinestaticprivate |
References ITEM_PlayerData::DrowningData, m_Data, and CfgGameplayJson::PlayerData.
Referenced by DrowningMdfr::OnTick().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_PlayerData::ShockHandlingData, and ITEM_ShockHandlingData::shockRefillSpeedConscious.
Referenced by ShockMdfr::GetRefillSpeed().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_PlayerData::ShockHandlingData, and ITEM_ShockHandlingData::shockRefillSpeedUnconscious.
Referenced by ShockMdfr::GetRefillSpeed().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_StaminaData::sprintLadderStaminaModifier, and ITEM_PlayerData::StaminaData.
Referenced by StaminaHandler::StaminaProcessor_Ladder().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_StaminaData::sprintStaminaModifierCro, and ITEM_PlayerData::StaminaData.
Referenced by StaminaHandler::StaminaProcessor_Move().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_StaminaData::sprintStaminaModifierErc, and ITEM_PlayerData::StaminaData.
Referenced by StaminaHandler::StaminaProcessor_Move().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_StaminaData::sprintSwimmingStaminaModifier, and ITEM_PlayerData::StaminaData.
Referenced by StaminaHandler::StaminaProcessor_Swimming().
|
inlinestaticprivate |
References ITEM_PlayerData::DrowningData, m_Data, and CfgGameplayJson::PlayerData.
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_PlayerData::StaminaData, and ITEM_StaminaData::staminaKgToStaminaPercentPenalty.
Referenced by StaminaHandler::Update().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_PlayerData::StaminaData, and ITEM_StaminaData::staminaMax.
Referenced by StaminaHandler::DepleteStaminaEx(), StaminaHandler::GetStaminaMax(), PlayerStatsPCO_Base::Init(), StaminaHandler::RegisterStaminaModifiers(), StaminaHandler::SetStamina(), Hud::SetStamina(), StaminaHandler::StaminaHandler(), and StaminaHandler::Update().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_PlayerData::StaminaData, and ITEM_StaminaData::staminaMinCap.
Referenced by StaminaHandler::RegisterStaminaConsumers(), and StaminaHandler::Update().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, ITEM_PlayerData::StaminaData, and ITEM_StaminaData::staminaWeightLimitThreshold.
Referenced by StaminaHandler::Update().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::UIData, and ITEM_UIData::use3DMap.
Referenced by UIScriptedMenu::CloseMapMenu(), ManBase::CommandHandler(), MissionBase::HandleMapToggleByKeyboardShortcut(), MissionBase::OnUpdate(), ActionUnfoldMapCB::PerformMapChange(), and ActionUnfoldMapCB::~ActionUnfoldMapCB().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, and ITEM_PlayerData::WeaponObstructionData.
Referenced by Weapon::UseWeaponObstruction().
|
inlinestaticprivate |
References m_Data, CfgGameplayJson::PlayerData, and ITEM_PlayerData::WeaponObstructionData.
Referenced by Weapon::UseWeaponObstruction().
References m_Data, and CfgGameplayJson::WorldsData.
Referenced by Entity::GetWetWeightModifier().
|
inlinestaticprivate |
References m_Items.
Referenced by LoadData().
|
inlinestaticprivate |
we are allowed to read the file, so we replace the default data with data from json
References ErrorEx, FileExist(), string::Format(), GetGame(), CGame::GetWorldName(), InitData(), CfgGameplayJson::InitServer(), m_Data, m_Path, OnLoaded(), CGame::ServerConfigGetInt(), and ValidateItems().
Referenced by MissionBase::OnInit().
|
inlinestaticprivate |
References GetGame(), CGame::GetMission(), and Mission::OnGameplayDataHandlerLoad().
Referenced by LoadData().
|
inlinestaticprivate |
References ErrorEx, m_Data, and Serializer::Read().
Referenced by CGame::OnRPC().
|
inlinestaticprivate |
References m_Items.
Referenced by ITEM_DataBase::ITEM_DataBase().
|
inlinestaticprivate |
References GetGame(), m_Data, and CGame::RPCSingleParam().
|
inlinestaticprivate |
References GetGame(), m_Data, and CGame::RPCSingleParam().
Referenced by MissionBase::OnEvent().
|
inlinestaticprivate |
References m_Items, PrintToRPT(), and string::Replace().
Referenced by LoadData().
|
staticprivate |
Referenced by GetAllowRefillSpeedModifier(), GetAllowStaminaAffectInertia(), GetBoatDecayMultiplier(), GetDisable2dMap(), GetDisableBaseDamage(), GetDisableColdAreaPlacementCheck(), GetDisableContainerDamage(), GetDisableDistanceCheck(), GetDisableHeightPlacementCheck(), GetDisableIsBaseViableCheck(), GetDisableIsClippingRoofCheck(), GetDisableIsCollidingAngleCheck(), GetDisableIsCollidingBBoxCheck(), GetDisableIsCollidingCheck(), GetDisableIsCollidingGPlotCheck(), GetDisableIsCollidingPlayerCheck(), GetDisableIsInTerrainCheck(), GetDisableIsPlacementPermittedCheck(), GetDisableIsUnderwaterCheck(), GetDisablePerformRoofCheck(), GetDisablePersonalLight(), GetDisableRespawnDialog(), GetDisableRespawnInUnconsciousness(), GetDisallowedTypesInUnderground(), GetEnvironmentMaxTemps(), GetEnvironmentMinTemps(), GetHealthDepletionSpeed(), GetHitIndicationBreakPoint(), GetHitIndicationIndicatorColor(), GetHitIndicationMaxDuration(), GetHitIndicationMode(), GetHitIndicationOverrideEnabled(), GetHitIndicationPPEEnabled(), GetHitIndicationScatter(), GetHitIndicationTypeID(), GetHoldBreathStaminaModifier(), GetLightingConfig(), GetMapDisplayNavigationInfo(), GetMapDisplayPlayerPosition(), GetMapIgnoreMapOwnership(), GetMapIgnoreNavItemsOwnership(), GetMeleeStaminaModifier(), GetMovementRotationSpeedJog(), GetMovementRotationSpeedSprint(), GetMovementTimeToSprint(), GetMovementTimeToStrafeJog(), GetMovementTimeToStrafeSprint(), GetObjectSpawnersArr(), GetObstacleTraversalStaminaModifier(), GetPlayerRestrictedAreaFiles(), GetPlayerSpawnGearPresetFiles(), GetShockDepletionSpeed(), GetShockRefillSpeedConscious(), GetShockRefillSpeedUnconscious(), GetSprintLadderStaminaModifier(), GetSprintStaminaModifierCro(), GetSprintStaminaModifierErc(), GetSprintSwimmingStaminaModifier(), GetStaminaDepletionSpeed(), GetStaminaKgToStaminaPercentPenalty(), GetStaminaMax(), GetStaminaMinCap(), GetStaminaWeightLimitThreshold(), GetUse3DMap(), GetWeaponObstructionModeDynamic(), GetWeaponObstructionModeStatic(), GetWetnessWeightModifiers(), LoadData(), OnRPC(), SyncDataSend(), and SyncDataSendEx().
|
staticprivate |
Referenced by InitData(), RegisterItem(), and ValidateItems().
|
staticprivate |
Referenced by LoadData().