PC Stable Documentation
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Distort - PostProcessEffectType.Distort. More...
Private Member Functions | |
override int | GetPostProcessEffectID () |
override string | GetDefaultMaterialPath () |
override void | RegisterMaterialParameters () |
Static Private Attributes | |
static const int | PARAM_DISTORT = 0 |
static const int | PARAM_CENTERX = 1 |
Lens distortion magnitude, x > 0 = barrel distortion, x < 0 = pincushion distortion. | |
static const int | PARAM_CENTERY = 2 |
Lens center X direction (-1 = left, 0 = center, 1 = right) | |
static const int | PARAM_CHROM_ABB = 3 |
Lens center Y direction (-1 = top, 0 = center, 1 = bottom) | |
static const int | PARAM_CHROM_ABB_SHIFTR = 4 |
Maximum value of chromatic abberation, 0 = disable - note that chrom. aberr depends on amount of distortion. | |
static const int | PARAM_CHROM_ABB_SHIFTG = 5 |
Chromatic abberation red channel shift magnitude. 0 = none. | |
static const int | PARAM_CHROM_ABB_SHIFTB = 6 |
Chromatic abberation green channel shift magnitude. 0 = none, 1 = default. | |
static const int | PARAM_CHROM_COLOR_MOD = 7 |
Chromatic abberation blue channel shift magnitude. 0 = none, 2 = default. | |
static const int | PARAM_DISTORT_WEIGHT = 8 |
Color modulation effect. (red, green, blue, scale) (0,0,0,0) = default. | |
static const int | L_0_HMP = 100 |
Distortion applied to imagine. 1 = all, 0 = none, applied only to ChromAbber. | |
static const int | L_1_HMP = 100 |
static const int | L_2_HMP = 100 |
static const int | L_3_HMP = 100 |
static const int | L_4_HMP = 100 |
static const int | L_5_HMP = 100 |
static const int | L_6_HMP = 100 |
static const int | L_7_HMP = 100 |
Distort - PostProcessEffectType.Distort.
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Distortion applied to imagine. 1 = all, 0 = none, applied only to ChromAbber.
Referenced by PPERequester_GameplayBase::SetEffectProgress().
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Referenced by PPERequester_GameplayBase::SetEffectProgress().
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Referenced by PPERequester_GameplayBase::SetEffectProgress().
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Referenced by PPERequester_GameplayBase::SetEffectProgress().
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Referenced by PPERequester_GameplayBase::SetEffectProgress().
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Referenced by PPERequester_GameplayBase::SetEffectProgress().
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Referenced by PPERequester_GameplayBase::SetEffectProgress().
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Referenced by PPERequester_GameplayBase::SetEffectProgress().
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Lens distortion magnitude, x > 0 = barrel distortion, x < 0 = pincushion distortion.
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetEffectProgress().
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Lens center X direction (-1 = left, 0 = center, 1 = right)
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetEffectProgress().
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Lens center Y direction (-1 = top, 0 = center, 1 = bottom)
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetEffectProgress().
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Chromatic abberation green channel shift magnitude. 0 = none, 1 = default.
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetEffectProgress().
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Chromatic abberation red channel shift magnitude. 0 = none.
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetEffectProgress().
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Maximum value of chromatic abberation, 0 = disable - note that chrom. aberr depends on amount of distortion.
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetEffectProgress().
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Chromatic abberation blue channel shift magnitude. 0 = none, 2 = default.
Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetEffectProgress().
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Referenced by RegisterMaterialParameters(), and PPERequester_GameplayBase::SetEffectProgress().
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Color modulation effect. (red, green, blue, scale) (0,0,0,0) = default.
Referenced by RegisterMaterialParameters().