◆ AggregateLight()
◆ CarLightBase()
◆ FlashlightLight()
◆ HeadtorchLight()
◆ PerformVisibilityCheck()
  
  
      
        
          | void PerformVisibilityCheck  | 
          ( | 
          EntityAI  | 
          owner | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ PistollightLight()
  
  
      
        
          | void PistollightLight  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ SegregateLight()
◆ SetColorToRed()
◆ SetColorToWhite()
◆ SetIntensity() [1/4]
◆ SetIntensity() [2/4]
◆ SetIntensity() [3/4]
◆ SetIntensity() [4/4]
◆ SpotlightLight()
◆ UniversallightLight()
  
  
      
        
          | void UniversallightLight  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ UpdateLightMode() [1/2]
  
  
      
        
          | override void UpdateLightMode  | 
          ( | 
          string  | 
          slotName | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ UpdateLightMode() [2/2]
  
  
      
        
          | override void UpdateLightMode  | 
          ( | 
          string  | 
          slotName | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ m_AggregatedAngle
  
  
      
        
          | float m_AggregatedAngle = 100 | 
         
       
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private   | 
  
 
 
◆ m_AggregatedBrightness
  
  
      
        
          | float m_AggregatedBrightness = 30 | 
         
       
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private   | 
  
 
 
◆ m_AggregatedColorRGB
◆ m_AggregatedRadius
  
  
      
        
          | float m_AggregatedRadius = 100 | 
         
       
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private   | 
  
 
 
◆ m_DefaultAngle
  
  
      
        
          | static private float m_DefaultAngle = 100 | 
         
       
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staticprivate   | 
  
 
 
◆ m_DefaultBrightness
  
  
      
        
          | static private float m_DefaultBrightness = 4 | 
         
       
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staticprivate   | 
  
 
 
◆ m_DefaultRadius
  
  
      
        
          | static private float m_DefaultRadius = 25 | 
         
       
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staticprivate   | 
  
 
 
◆ m_SegregatedAngle
  
  
      
        
          | float m_SegregatedAngle = 90 | 
         
       
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private   | 
  
 
 
◆ m_SegregatedBrightness
  
  
      
        
          | float m_SegregatedBrightness = 20 | 
         
       
   | 
  
private   | 
  
 
 
◆ m_SegregatedColorRGB
◆ m_SegregatedRadius
  
  
      
        
          | float m_SegregatedRadius = 66 | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following files: