◆ AggregateLight()
◆ CarLightBase()
◆ FlashlightLight()
◆ HeadtorchLight()
◆ PerformVisibilityCheck()
void PerformVisibilityCheck |
( |
EntityAI |
owner | ) |
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inlineprivate |
◆ PistollightLight()
void PistollightLight |
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inlineprivate |
◆ SegregateLight()
◆ SetColorToRed()
◆ SetColorToWhite()
◆ SetIntensity() [1/4]
◆ SetIntensity() [2/4]
◆ SetIntensity() [3/4]
◆ SetIntensity() [4/4]
◆ SpotlightLight()
◆ UniversallightLight()
void UniversallightLight |
( |
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inlineprivate |
◆ UpdateLightMode() [1/2]
override void UpdateLightMode |
( |
string |
slotName | ) |
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inlineprivate |
◆ UpdateLightMode() [2/2]
override void UpdateLightMode |
( |
string |
slotName | ) |
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inlineprivate |
◆ m_AggregatedAngle
float m_AggregatedAngle = 100 |
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private |
◆ m_AggregatedBrightness
float m_AggregatedBrightness = 30 |
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private |
◆ m_AggregatedColorRGB
◆ m_AggregatedRadius
float m_AggregatedRadius = 100 |
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private |
◆ m_DefaultAngle
static private float m_DefaultAngle = 100 |
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staticprivate |
◆ m_DefaultBrightness
static private float m_DefaultBrightness = 4 |
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staticprivate |
◆ m_DefaultRadius
static private float m_DefaultRadius = 25 |
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staticprivate |
◆ m_SegregatedAngle
float m_SegregatedAngle = 90 |
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private |
◆ m_SegregatedBrightness
float m_SegregatedBrightness = 20 |
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private |
◆ m_SegregatedColorRGB
◆ m_SegregatedRadius
float m_SegregatedRadius = 66 |
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private |
The documentation for this class was generated from the following files: