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◆ ActionTakeMaterialToHandsSwitch()
◆ ActionCondition()
◆ CreateConditionComponents()
override void CreateConditionComponents |
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◆ GetInputType()
override GetInputType |
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◆ IsInstant()
override bool IsInstant |
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◆ RemoveForceTargetAfterUse()
override bool RemoveForceTargetAfterUse |
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◆ Start()
◆ UseAcknowledgment()
override bool UseAcknowledgment |
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The documentation for this class was generated from the following file: