◆ Hive()
◆ ~Hive()
◆ CallUpdater()
proto native void CallUpdater |
( |
string |
content | ) |
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private |
◆ CharacterExit()
proto native void CharacterExit |
( |
Man |
player | ) |
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private |
◆ CharacterIsLoginPositionChanged()
proto native bool CharacterIsLoginPositionChanged |
( |
Man |
player | ) |
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private |
◆ CharacterKill()
proto native void CharacterKill |
( |
Man |
player | ) |
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private |
◆ CharacterSave()
proto native void CharacterSave |
( |
Man |
player | ) |
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private |
◆ InitOffline()
proto native void InitOffline |
( |
| ) |
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private |
◆ InitOnline()
proto native void InitOnline |
( |
string |
ceSetup, |
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string |
host = "" |
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) |
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private |
◆ InitSandbox()
proto native void InitSandbox |
( |
| ) |
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private |
◆ IsIdleMode()
proto native bool IsIdleMode |
( |
| ) |
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private |
◆ SetEnviroment()
proto native void SetEnviroment |
( |
string |
env | ) |
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private |
◆ SetShardID()
proto native void SetShardID |
( |
string |
shard | ) |
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private |
The documentation for this class was generated from the following file: