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Hive Class Reference

Private Member Functions

private void Hive ()
 
private void ~Hive ()
 
proto native void InitOnline (string ceSetup, string host="")
 
proto native void InitOffline ()
 
proto native void InitSandbox ()
 
proto native bool IsIdleMode ()
 
proto native void SetShardID (string shard)
 
proto native void SetEnviroment (string env)
 
proto native void CharacterSave (Man player)
 
proto native void CharacterKill (Man player)
 
proto native void CharacterExit (Man player)
 
proto native void CallUpdater (string content)
 
proto native bool CharacterIsLoginPositionChanged (Man player)
 Only valid during login.
 

Constructor & Destructor Documentation

◆ Hive()

private void Hive ( )
inlineprivate

◆ ~Hive()

private void ~Hive ( )
inlineprivate

Member Function Documentation

◆ CallUpdater()

proto native void CallUpdater ( string  content)
private

◆ CharacterExit()

proto native void CharacterExit ( Man  player)
private

◆ CharacterIsLoginPositionChanged()

proto native bool CharacterIsLoginPositionChanged ( Man  player)
private

Only valid during login.

Referenced by ManBase::OnStoreLoad().

◆ CharacterKill()

proto native void CharacterKill ( Man  player)
private

Referenced by ManBase::EEKilled().

◆ CharacterSave()

proto native void CharacterSave ( Man  player)
private

Referenced by ManBase::Save().

◆ InitOffline()

proto native void InitOffline ( )
private

◆ InitOnline()

proto native void InitOnline ( string  ceSetup,
string  host = "" 
)
private

◆ InitSandbox()

proto native void InitSandbox ( )
private

◆ IsIdleMode()

proto native bool IsIdleMode ( )
private

◆ SetEnviroment()

proto native void SetEnviroment ( string  env)
private

◆ SetShardID()

proto native void SetShardID ( string  shard)
private

The documentation for this class was generated from the following file: