Private Attributes | |
EUndegroundEntranceState | m_DoorState = EUndegroundEntranceState.CLOSED |
EUndegroundEntranceState | m_DoorStatePrev = EUndegroundEntranceState.UNINITIALIZED |
float | m_AnimPhase |
ref AnimationTimer | m_AnimTimerDoorServer |
ref Timer | m_NavmeshTimer |
ref array< Land_Underground_Panel > | m_ConnectedPanels |
EUndegroundDoorType | m_DoorType |
EntranceLight | m_InteriorLight1 |
EntranceLight | m_InteriorLight2 |
EntranceLight | m_InteriorLight3 |
|
inlineprivate |
|
inlineprivate |
References CleanUpOnDeleteClient(), and Land_Underground_Panel().
References m_DoorState.
Referenced by CanInteract().
|
inlineprivate |
References IsInitDoorStateSync(), and m_DoorState.
Referenced by HandleAudioPlayback(), and HandleVisualPlayback().
|
private |
Referenced by CleanUpOnDeleteClient(), and OnDoorStateChangedClient().
|
inlineprivate |
References CleanUpOnClosedClient().
Referenced by ~Land_Underground_EntranceBase().
|
private |
Referenced by Land_Underground_EntranceBase().
References OnUpdateClient().
|
inlineprivate |
References Land_Underground_Panel().
Referenced by OnDoorStateChangedClient().
|
inlineprivate |
Referenced by OnDoorStateChangedServer(), and OnUpdateServer().
|
private |
Referenced by OnDoorStateChangedClient().
|
private |
Referenced by OnDoorStateChangedClient().
|
inlineprivate |
References m_DoorStatePrev.
Referenced by CheckShouldPlayPersistent().
|
inlineprivate |
References OpenServer().
Referenced by Interact().
|
inlineprivate |
Referenced by OnDoorStateChangedServer().
|
inlineprivate |
References CleanUpOnClosedClient(), GetConnectedPanels(), HandleAudioPlayback(), HandleVisualPlayback(), Land_Underground_Panel(), and m_ConnectedPanels.
Referenced by OnVariablesSynchronized().
|
private |
Referenced by SetDoorStateServer().
|
private |
|
private |
Referenced by EOnPostSimulate().
|
inlineprivate |
|
inlineprivate |
References m_DoorState, m_DoorStatePrev, and OnDoorStateChangedClient().
|
inlineprivate |
References GetGame(), m_DoorState, CGame::RegisterNetworkStaticObject(), and SetDoorStateServer().
Referenced by Manipulate().
|
inlineprivate |
References CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetGame(), m_DoorState, and SetDoorStateServer().
Referenced by OnDoorStateChangedServer(), and Land_Underground_Stairs_Exit::OnDoorStateChangedServer().
|
inlineprivate |
References m_DoorState, and OnDoorStateChangedServer().
Referenced by OpenServer(), and RequestLatentTransition().
|
private |
Referenced by OnUpdateServer().
|
private |
Referenced by Land_Underground_Stairs_Exit::OnDoorStateChangedServer(), and OnUpdateServer().
|
private |
Referenced by OnDoorStateChangedClient().
|
private |
|
private |
Referenced by IsInitDoorStateSync(), and OnVariablesSynchronized().
|
private |
|
private |
Referenced by Land_Underground_Stairs_Exit::CreateLights().
|
private |
Referenced by Land_Underground_Stairs_Exit::CreateLights().
|
private |
|
private |