◆ FireplaceIndoor()
References ParticleList::HOUSE_FIRE_END, ParticleList::HOUSE_FIRE_START, ParticleList::HOUSE_FIRE_STEAM_2END, ParticleList::HOUSE_NORMAL_FIRE, ParticleList::HOUSE_NORMAL_SMOKE, ParticleList::HOUSE_SMALL_FIRE, ParticleList::HOUSE_SMALL_SMOKE, UniversalTemperatureSourceSettings::m_ActiveTemperatureThreshold, UniversalTemperatureSourceSettings::m_EnableOnTemperatureControl, UniversalTemperatureSourceSettings::m_InactiveTemperatureThreshold, m_LightDistance, m_UTSSettings, PARTICLE_FIRE_END, PARTICLE_FIRE_START, PARTICLE_NORMAL_FIRE, PARTICLE_NORMAL_SMOKE, PARTICLE_SMALL_FIRE, PARTICLE_SMALL_SMOKE, and PARTICLE_STEAM_END.
 
 
◆ CanBeIgnitedBy()
◆ CanIgniteItem()
  
  
      
        
          | override bool CanIgniteItem  | 
          ( | 
          EntityAI  | 
          ignite_target = NULL | ) | 
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inlineprivate   | 
  
 
 
◆ CanPlaceFireplaceInSelectedSpot()
  
  
      
        
          | static bool CanPlaceFireplaceInSelectedSpot  | 
          ( | 
          Object  | 
          building,  | 
         
        
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           | 
          int  | 
          fire_point_index,  | 
         
        
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          out vector  | 
          fire_point_pos_world,  | 
         
        
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          out vector  | 
          fire_point_rot_world  | 
         
        
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          ) | 
           |  | 
         
       
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inlinestaticprivate   | 
  
 
 
◆ CanPutInCargo()
◆ CanPutIntoHands()
◆ CanReceiveItemIntoCargo()
◆ CanRemoveFromCargo()
◆ CanRemoveFromHands()
◆ EEItemAttached()
◆ EEItemDetached()
◆ GetFirePointIndex()
  
  
      
        
          | static int GetFirePointIndex  | 
          ( | 
          string  | 
          action_selection | ) | 
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inlinestaticprivate   | 
  
 
 
◆ GetSmokeEffectPosition()
  
  
      
        
          | override protected vector GetSmokeEffectPosition  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ HasFlammableMaterial()
  
  
      
        
          | override bool HasFlammableMaterial  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ IsFireplaceIndoor()
  
  
      
        
          | override bool IsFireplaceIndoor  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ IsIgnited()
  
  
      
        
          | override bool IsIgnited  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ IsThisIgnitionSuccessful()
  
  
      
        
          | override bool IsThisIgnitionSuccessful  | 
          ( | 
          EntityAI  | 
          item_source = NULL | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ OnIgnitedTarget()
  
  
      
        
          | override void OnIgnitedTarget  | 
          ( | 
          EntityAI  | 
          target_item | ) | 
           | 
         
       
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inlineprivate   | 
  
 
 
◆ OnIgnitedThis()
  
  
      
        
          | override void OnIgnitedThis  | 
          ( | 
          EntityAI  | 
          fire_source | ) | 
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inlineprivate   | 
  
 
 
◆ OnStoreLoad()
◆ OnStoreSave()
◆ ParticleNormalSmokeStart()
  
  
      
        
          | override void ParticleNormalSmokeStart  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ ParticleSmallSmokeStart()
  
  
      
        
          | override void ParticleSmallSmokeStart  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
 
◆ SetFirePointIndex()
  
  
      
        
          | void SetFirePointIndex  | 
          ( | 
          int  | 
          fire_point_index | ) | 
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inlineprivate   | 
  
 
 
◆ SetSmokePointPosition()
  
  
      
        
          | void SetSmokePointPosition  | 
          ( | 
          vector  | 
          smoke_point_pos | ) | 
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inlineprivate   | 
  
 
 
◆ FIREPOINT_ACTION_SELECTION
  
  
      
        
          | const string FIREPOINT_ACTION_SELECTION = "fireplace_action" | 
         
       
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staticprivate   | 
  
 
 
◆ FIREPOINT_FIRE_POSITION
  
  
      
        
          | const string FIREPOINT_FIRE_POSITION = "fireplace_point" | 
         
       
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staticprivate   | 
  
 
 
◆ FIREPOINT_PLACE_ROT
  
  
      
        
          | const string FIREPOINT_PLACE_ROT = "fireplace_rot" | 
         
       
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staticprivate   | 
  
 
 
◆ FIREPOINT_SMOKE_POSITION
  
  
      
        
          | const string FIREPOINT_SMOKE_POSITION = "fireplace_smoke" | 
         
       
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staticprivate   | 
  
 
 
◆ m_FirePointIndex
  
  
      
        
          | protected int m_FirePointIndex = 1 | 
         
       
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private   | 
  
 
 
◆ m_SmokePosX
  
  
      
        
          | protected float m_SmokePosX | 
         
       
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private   | 
  
 
 
◆ m_SmokePosY
  
  
      
        
          | protected float m_SmokePosY | 
         
       
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private   | 
  
 
 
◆ m_SmokePosZ
  
  
      
        
          | protected float m_SmokePosZ | 
         
       
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private   | 
  
 
 
The documentation for this class was generated from the following file: