◆ FireplaceIndoor()
References ParticleList::HOUSE_FIRE_END, ParticleList::HOUSE_FIRE_START, ParticleList::HOUSE_FIRE_STEAM_2END, ParticleList::HOUSE_NORMAL_FIRE, ParticleList::HOUSE_NORMAL_SMOKE, ParticleList::HOUSE_SMALL_FIRE, ParticleList::HOUSE_SMALL_SMOKE, UniversalTemperatureSourceSettings::m_ActiveTemperatureThreshold, UniversalTemperatureSourceSettings::m_EnableOnTemperatureControl, UniversalTemperatureSourceSettings::m_InactiveTemperatureThreshold, m_LightDistance, m_UTSSettings, PARTICLE_FIRE_END, PARTICLE_FIRE_START, PARTICLE_NORMAL_FIRE, PARTICLE_NORMAL_SMOKE, PARTICLE_SMALL_FIRE, PARTICLE_SMALL_SMOKE, and PARTICLE_STEAM_END.
◆ CanBeIgnitedBy()
◆ CanIgniteItem()
override bool CanIgniteItem |
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EntityAI |
ignite_target = NULL | ) |
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◆ CanPlaceFireplaceInSelectedSpot()
static bool CanPlaceFireplaceInSelectedSpot |
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Object |
building, |
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int |
fire_point_index, |
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out vector |
fire_point_pos_world, |
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out vector |
fire_point_rot_world |
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inlinestaticprivate |
◆ CanPutInCargo()
◆ CanPutIntoHands()
◆ CanReceiveItemIntoCargo()
◆ CanRemoveFromCargo()
◆ CanRemoveFromHands()
◆ EEItemAttached()
◆ EEItemDetached()
◆ GetFirePointIndex()
static int GetFirePointIndex |
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string |
action_selection | ) |
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inlinestaticprivate |
◆ GetSmokeEffectPosition()
override protected vector GetSmokeEffectPosition |
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inlineprivate |
◆ HasFlammableMaterial()
override bool HasFlammableMaterial |
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◆ IsFireplaceIndoor()
override bool IsFireplaceIndoor |
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inlineprivate |
◆ IsIgnited()
override bool IsIgnited |
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inlineprivate |
◆ IsThisIgnitionSuccessful()
override bool IsThisIgnitionSuccessful |
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EntityAI |
item_source = NULL | ) |
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inlineprivate |
◆ OnIgnitedTarget()
override void OnIgnitedTarget |
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EntityAI |
target_item | ) |
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inlineprivate |
◆ OnIgnitedThis()
override void OnIgnitedThis |
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EntityAI |
fire_source | ) |
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◆ OnStoreLoad()
◆ OnStoreSave()
◆ ParticleNormalSmokeStart()
override void ParticleNormalSmokeStart |
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◆ ParticleSmallSmokeStart()
override void ParticleSmallSmokeStart |
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◆ SetFirePointIndex()
void SetFirePointIndex |
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int |
fire_point_index | ) |
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◆ SetSmokePointPosition()
void SetSmokePointPosition |
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vector |
smoke_point_pos | ) |
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◆ FIREPOINT_ACTION_SELECTION
const string FIREPOINT_ACTION_SELECTION = "fireplace_action" |
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◆ FIREPOINT_FIRE_POSITION
const string FIREPOINT_FIRE_POSITION = "fireplace_point" |
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◆ FIREPOINT_PLACE_ROT
const string FIREPOINT_PLACE_ROT = "fireplace_rot" |
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◆ FIREPOINT_SMOKE_POSITION
const string FIREPOINT_SMOKE_POSITION = "fireplace_smoke" |
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◆ m_FirePointIndex
protected int m_FirePointIndex = 1 |
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◆ m_SmokePosX
protected float m_SmokePosX |
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◆ m_SmokePosY
protected float m_SmokePosY |
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◆ m_SmokePosZ
protected float m_SmokePosZ |
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The documentation for this class was generated from the following file: