Data Structures | |
| class | ActionPlaceFireplaceIndoor |
Functions | |
| void | FireplaceToIndoorsLambda (EntityAI old_item, string new_item_type, PlayerBase player, vector pos, Object target) |
| override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
Variables | |
| ActionPlaceFireplaceIndoor | m_FirePointIndex |
| float | m_FireplaceRot |
| vector | m_SmokePosition |
| void FireplaceToIndoorsLambda | ( | EntityAI | old_item, |
| string | new_item_type, | ||
| PlayerBase | player, | ||
| vector | pos, | ||
| Object | target | ||
| ) |
| float m_FireplaceRot |
| ActionPlaceFireplaceIndoor m_FirePointIndex |
| vector m_SmokePosition |