◆ ActionDeployBase()
◆ ActionUsesHologram()
| bool ActionUsesHologram |
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◆ CreateActionData()
◆ CreateConditionComponents()
| override void CreateConditionComponents |
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◆ DropDuringPlacing()
◆ GetCameraUDAngle()
| override Vector2 GetCameraUDAngle |
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◆ HasProgress()
| override bool HasProgress |
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◆ HasTarget()
| override bool HasTarget |
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◆ MoveEntityToFinalPosition()
◆ MoveEntityToFinalPositionSinglePlayer()
◆ OnFinishProgressServer()
| override void OnFinishProgressServer |
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ActionData |
action_data | ) |
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References ActionUsesHologram(), CGame::ClearJunctureEx(), GetGame(), IsCLIParam(), Debug::Log(), PlaceObjectActionData::m_AlreadyPlaced, m_MovedItems, PlaceObjectActionData::m_Orientation, PlaceObjectActionData::m_Position, MoveEntityToFinalPosition(), POSITION_OFFSET, ToString(), Type, and vector::Zero.
◆ OnItemLocationChanged()
| override void OnItemLocationChanged |
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ItemBase |
item | ) |
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◆ OnUpdate()
◆ m_MovedItems
◆ POSITION_OFFSET
| protected const float POSITION_OFFSET = 0.5 |
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The documentation for this class was generated from the following file:
- P:/scripts/4_World/Classes/UserActionsComponent/Actions/Continuous/DeployActions/ActionDeployBase.c