PC Stable Documentation
|
|
Private Attributes | |
bool | m_bIsAction = false |
Man | m_ActionPlayer |
ref SurfaceDetectionParameters | m_SurfaceParams = new SurfaceDetectionParameters() |
ref SurfaceDetectionResult | m_SurfaceResult = new SurfaceDetectionResult() |
|
private |
Referenced by EntityAI::IsActionFlipped(), and EntityAI::IsFlipped().
|
private |
Referenced by EntityAI::IsActionFlipped(), and EntityAI::IsFlipped().
|
private |
Referenced by EntityAI::DetectFlippedUsingSurface().
|
private |
Referenced by EntityAI::DetectFlippedUsingSurface().