PC Stable Documentation
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Private Member Functions | |
protected void | HandleByCrewMemberState (ECrewMemberState state) |
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bool | m_bIsAction = false |
Man | m_ActionPlayer |
ref SurfaceDetectionParameters | m_SurfaceParams = new SurfaceDetectionParameters() |
ref SurfaceDetectionResult | m_SurfaceResult = new SurfaceDetectionResult() |
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Referenced by EntityAI::IsActionFlipped(), and EntityAI::IsFlipped().
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Referenced by EntityAI::IsActionFlipped(), and EntityAI::IsFlipped().
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Referenced by EntityAI::DetectFlippedUsingSurface().
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Referenced by EntityAI::DetectFlippedUsingSurface().