Private Attributes | |
SurfaceDetectionType | type = SurfaceDetectionType.Scenery |
Type of surface to detect. | |
vector | position |
3D position to trace the surface from | |
bool | includeWater = false |
Include water in the surface detection, will return the water if it is higher than the surface. | |
UseObjectsMode | syncMode = UseObjectsMode.Wait |
See UseObjectsMode, SurfaceTraceType.Roadway only. | |
Object | ignore = null |
Object to ignore tracing against, SurfaceTraceType.Roadway only. | |
RoadSurfaceDetection | rsd = RoadSurfaceDetection.ABOVE |
See RoadSurfaceDetection, SurfaceTraceType.Roadway only. | |
Parameters for detecting the surface
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private |
Object to ignore tracing against, SurfaceTraceType.Roadway only.
Referenced by EntityAI::DetectFlippedUsingSurface().
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Include water in the surface detection, will return the water if it is higher than the surface.
Referenced by EntityAI::DetectFlippedUsingSurface().
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private |
3D position to trace the surface from
Referenced by EntityAI::DetectFlippedUsingSurface().
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private |
See RoadSurfaceDetection, SurfaceTraceType.Roadway only.
Referenced by EntityAI::DetectFlippedUsingSurface().
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private |
See UseObjectsMode, SurfaceTraceType.Roadway only.
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Type of surface to detect.
Referenced by EntityAI::DetectFlippedUsingSurface().