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bool | EmoteCondition (int stancemask) |
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bool | CanBeCanceledNormally (notnull EmoteCB callback) |
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bool | EmoteFBStanceCheck (int stancemask) |
| Checks for valid stance mask.
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bool | DetermineOverride (out int callback_ID, out int stancemask, out bool is_fullbody) |
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void | OnBeforeStandardCallbackCreated (int callback_ID, int stancemask, bool is_fullbody) |
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void | OnCallbackEnd () |
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bool | EmoteStartOverride (typename callbacktype, int id, int mask, bool fullbody) |
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void | SetOwnerPlayer (PlayerBase player) |
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PlayerBase | GetOwnerPlayer () |
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int | GetID () |
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string | GetInputActionName () |
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int | GetStanceMaskAdditive () |
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int | GetStanceMaskFullbody () |
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int | GetAdditiveCallbackUID () |
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int | GetFullbodyCallbackUID () |
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bool | GetHideItemInHands () |
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void | EmoteGreeting () |
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void | EmoteHeart () |
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override bool | EmoteCondition (int stancemask) |
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void | EmoteLyingDown () |
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override bool | EmoteCondition (int stancemask) |
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void | EmotePoint () |
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void | EmoteThumb () |
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void | EmoteThroat () |
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void | EmoteSalute () |
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override bool | EmoteCondition (int stancemask) |
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void | EmoteDabbing () |
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void | EmoteClap () |
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override bool | EmoteCondition (int stancemask) |
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void | EmoteWatching () |
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void | EmoteListening () |
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void | EmoteLookAtMe () |
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void | EmoteMove () |
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void | EmoteCome () |
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void | EmoteCampfireSit () |
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override bool | EmoteCondition (int stancemask) |
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void | EmoteSitB () |
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override bool | EmoteCondition (int stancemask) |
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void | EmoteRPSRock () |
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void | EmoteRPSScisors () |
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void | EmoteShake () |
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void | EmoteSuicide () |
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override bool | DetermineOverride (out int callback_ID, out int stancemask, out bool is_fullbody) |
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override bool | EmoteCondition (int stancemask) |
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override bool | CanBeCanceledNormally (notnull EmoteCB callback) |
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override void | OnBeforeStandardCallbackCreated (int callback_ID, int stancemask, bool is_fullbody) |
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override void | OnCallbackEnd () |
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◆ CanBeCanceledNormally() [1/2]
◆ CanBeCanceledNormally() [2/2]
override bool CanBeCanceledNormally |
( |
notnull EmoteCB |
callback | ) |
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inlineprivate |
◆ DetermineOverride() [1/2]
bool DetermineOverride |
( |
out int |
callback_ID, |
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out int |
stancemask, |
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out bool |
is_fullbody |
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) |
| |
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inlineprivate |
◆ DetermineOverride() [2/2]
override bool DetermineOverride |
( |
out int |
callback_ID, |
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out int |
stancemask, |
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out bool |
is_fullbody |
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) |
| |
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inlineprivate |
◆ EmoteCampfireSit()
void EmoteCampfireSit |
( |
| ) |
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inlineprivate |
◆ EmoteClap()
◆ EmoteCome()
◆ EmoteCondition() [1/8]
bool EmoteCondition |
( |
int |
stancemask | ) |
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inlineprivate |
◆ EmoteCondition() [2/8]
override bool EmoteCondition |
( |
int |
stancemask | ) |
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inlineprivate |
◆ EmoteCondition() [3/8]
override bool EmoteCondition |
( |
int |
stancemask | ) |
|
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inlineprivate |
◆ EmoteCondition() [4/8]
override bool EmoteCondition |
( |
int |
stancemask | ) |
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inlineprivate |
◆ EmoteCondition() [5/8]
override bool EmoteCondition |
( |
int |
stancemask | ) |
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inlineprivate |
◆ EmoteCondition() [6/8]
override bool EmoteCondition |
( |
int |
stancemask | ) |
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inlineprivate |
◆ EmoteCondition() [7/8]
override bool EmoteCondition |
( |
int |
stancemask | ) |
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inlineprivate |
◆ EmoteCondition() [8/8]
override bool EmoteCondition |
( |
int |
stancemask | ) |
|
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inlineprivate |
◆ EmoteDabbing()
◆ EmoteFBStanceCheck()
bool EmoteFBStanceCheck |
( |
int |
stancemask | ) |
|
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inlineprivate |
◆ EmoteGreeting()
◆ EmoteHeart()
◆ EmoteListening()
◆ EmoteLookAtMe()
◆ EmoteLyingDown()
◆ EmoteMove()
◆ EmotePoint()
◆ EmoteRPSRock()
◆ EmoteRPSScisors()
◆ EmoteSalute()
◆ EmoteShake()
◆ EmoteSitB()
◆ EmoteStartOverride()
◆ EmoteSuicide()
◆ EmoteThroat()
◆ EmoteThumb()
◆ EmoteWatching()
◆ GetAdditiveCallbackUID()
int GetAdditiveCallbackUID |
( |
| ) |
|
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inlineprivate |
◆ GetFullbodyCallbackUID()
int GetFullbodyCallbackUID |
( |
| ) |
|
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inlineprivate |
◆ GetHideItemInHands()
bool GetHideItemInHands |
( |
| ) |
|
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inlineprivate |
◆ GetID()
◆ GetInputActionName()
◆ GetOwnerPlayer()
◆ GetStanceMaskAdditive()
int GetStanceMaskAdditive |
( |
| ) |
|
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inlineprivate |
◆ GetStanceMaskFullbody()
int GetStanceMaskFullbody |
( |
| ) |
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inlineprivate |
◆ OnBeforeStandardCallbackCreated() [1/2]
void OnBeforeStandardCallbackCreated |
( |
int |
callback_ID, |
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int |
stancemask, |
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|
bool |
is_fullbody |
|
) |
| |
|
private |
◆ OnBeforeStandardCallbackCreated() [2/2]
override void OnBeforeStandardCallbackCreated |
( |
int |
callback_ID, |
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int |
stancemask, |
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bool |
is_fullbody |
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) |
| |
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inlineprivate |
◆ OnCallbackEnd() [1/2]
◆ OnCallbackEnd() [2/2]
override void OnCallbackEnd |
( |
| ) |
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inlineprivate |
◆ SetOwnerPlayer()
◆ m_AdditiveCallbackUID
protected int m_AdditiveCallbackUID = 0 |
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private |
◆ m_FullbodyCallbackUID
protected int m_FullbodyCallbackUID = 0 |
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private |
◆ m_HideItemInHands
protected bool m_HideItemInHands = false |
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private |
◆ m_ID
◆ m_InputActionName
protected string m_InputActionName = "" |
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private |
◆ m_Player
◆ m_StanceMaskAdditive
protected int m_StanceMaskAdditive = 0 |
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private |
◆ m_StanceMaskFullbody
protected int m_StanceMaskFullbody = 0 |
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private |
◆ WATER_DEPTH
protected const float WATER_DEPTH = 0.15 |
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private |
The documentation for this class was generated from the following files: