| 
| bool  | EmoteCondition (int stancemask) | 
|   | 
| bool  | CanBeCanceledNormally (notnull EmoteCB callback) | 
|   | 
| bool  | EmoteFBStanceCheck (int stancemask) | 
|   | Checks for valid stance mask.  
  | 
|   | 
| bool  | DetermineOverride (out int callback_ID, out int stancemask, out bool is_fullbody) | 
|   | 
| void  | OnBeforeStandardCallbackCreated (int callback_ID, int stancemask, bool is_fullbody) | 
|   | 
| void  | OnCallbackEnd () | 
|   | 
| bool  | EmoteStartOverride (typename callbacktype, int id, int mask, bool fullbody) | 
|   | 
| void  | SetOwnerPlayer (PlayerBase player) | 
|   | 
| PlayerBase  | GetOwnerPlayer () | 
|   | 
| int  | GetID () | 
|   | 
| string  | GetInputActionName () | 
|   | 
| int  | GetStanceMaskAdditive () | 
|   | 
| int  | GetStanceMaskFullbody () | 
|   | 
| int  | GetAdditiveCallbackUID () | 
|   | 
| int  | GetFullbodyCallbackUID () | 
|   | 
| bool  | GetHideItemInHands () | 
|   | 
| void  | EmoteGreeting () | 
|   | 
| void  | EmoteHeart () | 
|   | 
| override bool  | EmoteCondition (int stancemask) | 
|   | 
| void  | EmoteLyingDown () | 
|   | 
| override bool  | EmoteCondition (int stancemask) | 
|   | 
| void  | EmotePoint () | 
|   | 
| void  | EmoteThumb () | 
|   | 
| void  | EmoteThroat () | 
|   | 
| void  | EmoteSalute () | 
|   | 
| override bool  | EmoteCondition (int stancemask) | 
|   | 
| void  | EmoteDabbing () | 
|   | 
| void  | EmoteClap () | 
|   | 
| override bool  | EmoteCondition (int stancemask) | 
|   | 
| void  | EmoteWatching () | 
|   | 
| void  | EmoteListening () | 
|   | 
| void  | EmoteLookAtMe () | 
|   | 
| void  | EmoteMove () | 
|   | 
| void  | EmoteCome () | 
|   | 
| void  | EmoteCampfireSit () | 
|   | 
| override bool  | EmoteCondition (int stancemask) | 
|   | 
| void  | EmoteSitB () | 
|   | 
| override bool  | EmoteCondition (int stancemask) | 
|   | 
| void  | EmoteRPSRock () | 
|   | 
| void  | EmoteRPSScisors () | 
|   | 
| void  | EmoteShake () | 
|   | 
| void  | EmoteSuicide () | 
|   | 
| override bool  | DetermineOverride (out int callback_ID, out int stancemask, out bool is_fullbody) | 
|   | 
| override bool  | EmoteCondition (int stancemask) | 
|   | 
| override bool  | CanBeCanceledNormally (notnull EmoteCB callback) | 
|   | 
| override void  | OnBeforeStandardCallbackCreated (int callback_ID, int stancemask, bool is_fullbody) | 
|   | 
| override void  | OnCallbackEnd () | 
|   | 
◆ CanBeCanceledNormally() [1/2]
◆ CanBeCanceledNormally() [2/2]
  
  
      
        
          | override bool CanBeCanceledNormally  | 
          ( | 
          notnull EmoteCB  | 
          callback | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ DetermineOverride() [1/2]
  
  
      
        
          | bool DetermineOverride  | 
          ( | 
          out int  | 
          callback_ID,  | 
         
        
           | 
           | 
          out int  | 
          stancemask,  | 
         
        
           | 
           | 
          out bool  | 
          is_fullbody  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ DetermineOverride() [2/2]
  
  
      
        
          | override bool DetermineOverride  | 
          ( | 
          out int  | 
          callback_ID,  | 
         
        
           | 
           | 
          out int  | 
          stancemask,  | 
         
        
           | 
           | 
          out bool  | 
          is_fullbody  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteCampfireSit()
  
  
      
        
          | void EmoteCampfireSit  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteClap()
◆ EmoteCome()
◆ EmoteCondition() [1/8]
  
  
      
        
          | bool EmoteCondition  | 
          ( | 
          int  | 
          stancemask | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteCondition() [2/8]
  
  
      
        
          | override bool EmoteCondition  | 
          ( | 
          int  | 
          stancemask | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteCondition() [3/8]
  
  
      
        
          | override bool EmoteCondition  | 
          ( | 
          int  | 
          stancemask | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteCondition() [4/8]
  
  
      
        
          | override bool EmoteCondition  | 
          ( | 
          int  | 
          stancemask | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteCondition() [5/8]
  
  
      
        
          | override bool EmoteCondition  | 
          ( | 
          int  | 
          stancemask | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteCondition() [6/8]
  
  
      
        
          | override bool EmoteCondition  | 
          ( | 
          int  | 
          stancemask | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteCondition() [7/8]
  
  
      
        
          | override bool EmoteCondition  | 
          ( | 
          int  | 
          stancemask | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteCondition() [8/8]
  
  
      
        
          | override bool EmoteCondition  | 
          ( | 
          int  | 
          stancemask | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteDabbing()
◆ EmoteFBStanceCheck()
  
  
      
        
          | bool EmoteFBStanceCheck  | 
          ( | 
          int  | 
          stancemask | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ EmoteGreeting()
◆ EmoteHeart()
◆ EmoteListening()
◆ EmoteLookAtMe()
◆ EmoteLyingDown()
◆ EmoteMove()
◆ EmotePoint()
◆ EmoteRPSRock()
◆ EmoteRPSScisors()
◆ EmoteSalute()
◆ EmoteShake()
◆ EmoteSitB()
◆ EmoteStartOverride()
◆ EmoteSuicide()
◆ EmoteThroat()
◆ EmoteThumb()
◆ EmoteWatching()
◆ GetAdditiveCallbackUID()
  
  
      
        
          | int GetAdditiveCallbackUID  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ GetFullbodyCallbackUID()
  
  
      
        
          | int GetFullbodyCallbackUID  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ GetHideItemInHands()
  
  
      
        
          | bool GetHideItemInHands  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ GetID()
◆ GetInputActionName()
◆ GetOwnerPlayer()
◆ GetStanceMaskAdditive()
  
  
      
        
          | int GetStanceMaskAdditive  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ GetStanceMaskFullbody()
  
  
      
        
          | int GetStanceMaskFullbody  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnBeforeStandardCallbackCreated() [1/2]
  
  
      
        
          | void OnBeforeStandardCallbackCreated  | 
          ( | 
          int  | 
          callback_ID,  | 
         
        
           | 
           | 
          int  | 
          stancemask,  | 
         
        
           | 
           | 
          bool  | 
          is_fullbody  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
private   | 
  
 
 
◆ OnBeforeStandardCallbackCreated() [2/2]
  
  
      
        
          | override void OnBeforeStandardCallbackCreated  | 
          ( | 
          int  | 
          callback_ID,  | 
         
        
           | 
           | 
          int  | 
          stancemask,  | 
         
        
           | 
           | 
          bool  | 
          is_fullbody  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnCallbackEnd() [1/2]
◆ OnCallbackEnd() [2/2]
  
  
      
        
          | override void OnCallbackEnd  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ SetOwnerPlayer()
◆ m_AdditiveCallbackUID
  
  
      
        
          | protected int m_AdditiveCallbackUID = 0 | 
         
       
   | 
  
private   | 
  
 
 
◆ m_FullbodyCallbackUID
  
  
      
        
          | protected int m_FullbodyCallbackUID = 0 | 
         
       
   | 
  
private   | 
  
 
 
◆ m_HideItemInHands
  
  
      
        
          | protected bool m_HideItemInHands = false | 
         
       
   | 
  
private   | 
  
 
 
◆ m_ID
◆ m_InputActionName
  
  
      
        
          | protected string m_InputActionName = "" | 
         
       
   | 
  
private   | 
  
 
 
◆ m_Player
◆ m_StanceMaskAdditive
  
  
      
        
          | protected int m_StanceMaskAdditive = 0 | 
         
       
   | 
  
private   | 
  
 
 
◆ m_StanceMaskFullbody
  
  
      
        
          | protected int m_StanceMaskFullbody = 0 | 
         
       
   | 
  
private   | 
  
 
 
◆ WATER_DEPTH
  
  
      
        
          | protected const float WATER_DEPTH = 0.15 | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following files: