◆ SoundLookupTable()
◆ AttachmentSoundLookupTable()
void AttachmentSoundLookupTable |
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inlineprivate |
◆ GetSoundBuilder()
◆ ImpactSoundLookupTable()
void ImpactSoundLookupTable |
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inlineprivate |
◆ InitTable()
void InitTable |
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string |
tableCategoryName, |
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string |
parameterName |
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◆ LoadTable()
void LoadTable |
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string |
soundLookupTableName | ) |
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inlineprivate |
References CGame::ConfigGetChildName(), CGame::ConfigGetChildrenCount(), CGame::ConfigGetText(), CGame::ConfigGetTextArray(), AnimSoundObjectBuilderBank::GetBuilder(), GetGame(), AnimSoundObjectBuilderBank::GetInstance(), string::Hash(), m_parameterName, m_soundBuilders, m_tableCategoryName, path, and SoundObjectBuilder().
Referenced by GetActionTable(), GetBuilder(), and GetImpactTable().
◆ m_parameterName
private string m_parameterName |
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◆ m_soundBuilders
◆ m_tableCategoryName
private string m_tableCategoryName |
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The documentation for this class was generated from the following file: