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| void  | ActionBuildShelter () | 
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| void  | ~ActionBuildShelter () | 
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| override void  | CreateConditionComponents () | 
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| override string  | GetText () | 
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| override void  | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) | 
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| override bool  | CanBeUsedLeaning () | 
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| override  | GetInputType () | 
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| override bool  | UseMainItem () | 
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| override bool  | HasProgress () | 
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| override bool  | HasAlternativeInterrupt () | 
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| override bool  | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
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| override bool  | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) | 
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| override ActionData  | CreateActionData () | 
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| override void  | WriteToContext (ParamsWriteContext ctx, ActionData action_data) | 
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| override bool  | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) | 
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| override void  | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) | 
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| override bool  | ActionConditionContinue (ActionData action_data) | 
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| override void  | OnStart (ActionData action_data) | 
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| override void  | OnStartClient (ActionData action_data) | 
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| override void  | OnStartAnimationLoopClient (ActionData action_data) | 
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| override void  | OnEnd (ActionData action_data) | 
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| override void  | OnEndClient (ActionData action_data) | 
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| override void  | OnFinishProgressServer (ActionData action_data) | 
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| override void  | OnFinishProgressClient (ActionData action_data) | 
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| void  | DetermineConstructionSounds (ActionData action_data) | 
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| void  | PlayActionStartSound (ActionData action_data) | 
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| void  | PlayActionLoopSound (ActionData action_data) | 
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| void  | StopActionLoopSound () | 
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| void  | DestroyActionLoopSound () | 
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| void  | PlayActionFinishSound (ActionData action_data) | 
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| override string  | GetSoundCategory (ActionData action_data) | 
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◆ ActionBuildShelter()
◆ ~ActionBuildShelter()
◆ ActionCondition()
◆ ActionConditionContinue()
◆ CanBeUsedLeaning()
  
  
      
        
          | override bool CanBeUsedLeaning  | 
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◆ CreateActionData()
◆ CreateConditionComponents()
  
  
      
        
          | override void CreateConditionComponents  | 
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◆ DestroyActionLoopSound()
  
  
      
        
          | void DestroyActionLoopSound  | 
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◆ DetermineConstructionSounds()
  
  
      
        
          | void DetermineConstructionSounds  | 
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          ActionData  | 
          action_data | ) | 
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◆ GetInputType()
  
  
      
        
          | override GetInputType  | 
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◆ GetSoundCategory()
◆ GetText()
◆ HandleReciveData()
  
  
      
        
          | override void HandleReciveData  | 
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          ActionReciveData  | 
          action_recive_data,  | 
         
        
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          ActionData  | 
          action_data  | 
         
        
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          ) | 
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◆ HasAlternativeInterrupt()
  
  
      
        
          | override bool HasAlternativeInterrupt  | 
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◆ HasProgress()
  
  
      
        
          | override bool HasProgress  | 
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◆ OnActionInfoUpdate()
◆ OnEnd()
◆ OnEndClient()
  
  
      
        
          | override void OnEndClient  | 
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          ActionData  | 
          action_data | ) | 
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◆ OnFinishProgressClient()
  
  
      
        
          | override void OnFinishProgressClient  | 
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          ActionData  | 
          action_data | ) | 
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◆ OnFinishProgressServer()
  
  
      
        
          | override void OnFinishProgressServer  | 
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          ActionData  | 
          action_data | ) | 
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◆ OnStart()
◆ OnStartAnimationLoopClient()
  
  
      
        
          | override void OnStartAnimationLoopClient  | 
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          ActionData  | 
          action_data | ) | 
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◆ OnStartClient()
  
  
      
        
          | override void OnStartClient  | 
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          ActionData  | 
          action_data | ) | 
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◆ PlayActionFinishSound()
  
  
      
        
          | void PlayActionFinishSound  | 
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          ActionData  | 
          action_data | ) | 
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◆ PlayActionLoopSound()
  
  
      
        
          | void PlayActionLoopSound  | 
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          ActionData  | 
          action_data | ) | 
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◆ PlayActionStartSound()
  
  
      
        
          | void PlayActionStartSound  | 
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          ActionData  | 
          action_data | ) | 
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◆ ReadFromContext()
◆ SetupAction()
◆ StopActionLoopSound()
  
  
      
        
          | void StopActionLoopSound  | 
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◆ UseMainItem()
  
  
      
        
          | override bool UseMainItem  | 
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◆ WriteToContext()
◆ m_BuildLoopSound
◆ m_SoundsetBuildFinish
◆ m_SoundsetBuildLoop
◆ m_SoundsetBuildStart
The documentation for this class was generated from the following file: