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ActionBuildShelter Class Reference

Private Member Functions

void ActionBuildShelter ()
 
void ~ActionBuildShelter ()
 
override void CreateConditionComponents ()
 
override string GetText ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool CanBeUsedLeaning ()
 
override GetInputType ()
 
override bool UseMainItem ()
 
override bool HasProgress ()
 
override bool HasAlternativeInterrupt ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override ActionData CreateActionData ()
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
override bool ActionConditionContinue (ActionData action_data)
 
override void OnStart (ActionData action_data)
 
override void OnStartClient (ActionData action_data)
 
override void OnStartAnimationLoopClient (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 
override void OnEndClient (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnFinishProgressClient (ActionData action_data)
 
void DetermineConstructionSounds (ActionData action_data)
 
void PlayActionStartSound (ActionData action_data)
 
void PlayActionLoopSound (ActionData action_data)
 
void StopActionLoopSound ()
 
void DestroyActionLoopSound ()
 
void PlayActionFinishSound (ActionData action_data)
 
override string GetSoundCategory (ActionData action_data)
 

Private Attributes

string m_SoundsetBuildStart
 
string m_SoundsetBuildLoop
 
string m_SoundsetBuildFinish
 
ref protected EffectSound m_BuildLoopSound
 

Constructor & Destructor Documentation

◆ ActionBuildShelter()

◆ ~ActionBuildShelter()

void ~ActionBuildShelter ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

◆ CanBeUsedLeaning()

override bool CanBeUsedLeaning ( )
inlineprivate

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ DestroyActionLoopSound()

void DestroyActionLoopSound ( )
inlineprivate

◆ DetermineConstructionSounds()

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ GetSoundCategory()

override string GetSoundCategory ( ActionData  action_data)
inlineprivate

◆ GetText()

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData  action_recive_data,
ActionData  action_data 
)
inlineprivate

◆ HasAlternativeInterrupt()

override bool HasAlternativeInterrupt ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ OnEnd()

override void OnEnd ( ActionData  action_data)
inlineprivate

◆ OnEndClient()

override void OnEndClient ( ActionData  action_data)
inlineprivate

References StopActionLoopSound().

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData  action_data)
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

References AT_BUILD_PART, and Construction().

◆ OnStart()

override void OnStart ( ActionData  action_data)
inlineprivate

◆ OnStartAnimationLoopClient()

override void OnStartAnimationLoopClient ( ActionData  action_data)
inlineprivate

References PlayActionLoopSound().

◆ OnStartClient()

override void OnStartClient ( ActionData  action_data)
inlineprivate

◆ PlayActionFinishSound()

void PlayActionFinishSound ( ActionData  action_data)
inlineprivate

◆ PlayActionLoopSound()

void PlayActionLoopSound ( ActionData  action_data)
inlineprivate

◆ PlayActionStartSound()

void PlayActionStartSound ( ActionData  action_data)
inlineprivate

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext  ctx,
out ActionReciveData  action_recive_data 
)
inlineprivate

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)
inlineprivate

◆ StopActionLoopSound()

void StopActionLoopSound ( )
inlineprivate

◆ UseMainItem()

override bool UseMainItem ( )
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext  ctx,
ActionData  action_data 
)
inlineprivate

References Serializer::Write().

Field Documentation

◆ m_BuildLoopSound

ref protected EffectSound m_BuildLoopSound
private

◆ m_SoundsetBuildFinish

string m_SoundsetBuildFinish
private

◆ m_SoundsetBuildLoop

string m_SoundsetBuildLoop
private

◆ m_SoundsetBuildStart

string m_SoundsetBuildStart
private

The documentation for this class was generated from the following file: