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PC Stable Documentation
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Private Member Functions | |
| void | DayZPlayerImplementJumpClimb (DayZPlayerImplement pPlayer) |
| bool | WasSuccessful () |
| Only valid immediately after 'JumpOrClimb' is called. | |
| void | JumpOrClimb () |
| Can't change to bool return. | |
| void | CheckAndFinishJump (int pLandType=0) |
| private bool | Climb (SHumanCommandClimbResult pClimbRes) |
| private void | Jump () |
| private int | GetClimbType (float pHeight) |
Private Attributes | |
| bool | m_bIsJumpInProgress |
| private DayZPlayerImplement | m_Player |
| private bool | m_bWasClimb |
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inlineprivate |
References m_Player.
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inlineprivate |
References m_bIsJumpInProgress, and m_Player.
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inlineprivate |
References GetClimbType(), m_bWasClimb, and m_Player.
Referenced by JumpOrClimb().
Referenced by Climb(), and JumpOrClimb().
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inlineprivate |
References m_bIsJumpInProgress, and m_Player.
Referenced by JumpOrClimb().
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inlineprivate |
Can't change to bool return.
Reset states
Early exit if the player is being heavy damaged so the stagger animation can't be skipped
References Climb(), HumanCommandClimb::DoPerformClimbTest(), GetClimbType(), Jump(), m_bWasClimb, m_Player, and SHumanCommandClimbSettings().
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inlineprivate |
Only valid immediately after 'JumpOrClimb' is called.
References m_bIsJumpInProgress, and m_bWasClimb.
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private |
Referenced by CheckAndFinishJump(), Jump(), and WasSuccessful().
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private |
Referenced by Climb(), JumpOrClimb(), and WasSuccessful().
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private |
Referenced by CheckAndFinishJump(), Climb(), DayZPlayerImplementJumpClimb(), Jump(), and JumpOrClimb().