| 
   
    PC Stable Documentation 
   | 
 |

Private Member Functions | |
| void | DayZPlayerImplementJumpClimb (DayZPlayerImplement pPlayer) | 
| bool | WasSuccessful () | 
| Only valid immediately after 'JumpOrClimb' is called.   | |
| void | JumpOrClimb () | 
| Can't change to bool return.   | |
| void | CheckAndFinishJump (int pLandType=0) | 
| private bool | Climb (SHumanCommandClimbResult pClimbRes) | 
| private void | Jump () | 
| private int | GetClimbType (float pHeight) | 
Private Attributes | |
| bool | m_bIsJumpInProgress | 
| private DayZPlayerImplement | m_Player | 
| private bool | m_bWasClimb | 
      
  | 
  inlineprivate | 
References m_Player.
      
  | 
  inlineprivate | 
References m_bIsJumpInProgress, and m_Player.
      
  | 
  inlineprivate | 
References GetClimbType(), m_bWasClimb, and m_Player.
Referenced by JumpOrClimb().
Referenced by Climb(), and JumpOrClimb().
      
  | 
  inlineprivate | 
References m_bIsJumpInProgress, and m_Player.
Referenced by JumpOrClimb().
      
  | 
  inlineprivate | 
Can't change to bool return.
Reset states
Early exit if the player is being heavy damaged so the stagger animation can't be skipped
References Climb(), HumanCommandClimb::DoPerformClimbTest(), GetClimbType(), Jump(), m_bWasClimb, m_Player, and SHumanCommandClimbSettings().
      
  | 
  inlineprivate | 
Only valid immediately after 'JumpOrClimb' is called.
References m_bIsJumpInProgress, and m_bWasClimb.
      
  | 
  private | 
Referenced by CheckAndFinishJump(), Jump(), and WasSuccessful().
      
  | 
  private | 
Referenced by Climb(), JumpOrClimb(), and WasSuccessful().
      
  | 
  private | 
Referenced by CheckAndFinishJump(), Climb(), DayZPlayerImplementJumpClimb(), Jump(), and JumpOrClimb().