PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
UAInput Class Reference

Private Member Functions

proto native int ID ()
 
proto native int NameHash ()
 
proto native int BindingCount ()
 
proto native int Binding (int iIndex)
 
proto native void ClearBinding ()
 
proto native void BindCombo (string sButtonName)
 
proto native void BindComboByHash (int iHash)
 
proto native void AddAlternative ()
 
proto native void ClearAlternative (int iIndex)
 
proto native void SelectAlternative (int iIndex)
 
proto native int AlternativeCount ()
 
proto native int AlternativeIndex ()
 
proto native void ClearDeviceBind (int iDeviceFlags)
 
proto native int BindKeyCount ()
 
proto native int GetBindKey (int iIndex)
 
proto native int GetBindDevice (int iIndex)
 
proto native bool CheckBindDevice (int iIndex, int iDeviceFlags)
 
proto native float LocalValue ()
 
proto native bool LocalPress ()
 
proto native bool LocalRelease ()
 
proto native bool LocalHold ()
 
proto native bool LocalHoldBegin ()
 
proto native bool LocalDoubleClick ()
 
proto native bool LocalClick ()
 
proto native bool IsCombo ()
 
proto native bool IsLimited ()
 
proto native bool IsLimitConditionActive ()
 
proto native bool IsPressLimit ()
 
proto native bool IsReleaseLimit ()
 
proto native bool IsHoldLimit ()
 
proto native bool IsHoldBeginLimit ()
 
proto native bool IsClickLimit ()
 
proto native bool IsDoubleClickLimit ()
 
proto native bool HasSorting (int iIndex)
 
proto native void Supress ()
 
proto native bool IsLocked ()
 
proto native void Lock ()
 
proto native void Unlock ()
 
proto native int ConflictCount ()
 
proto native void ForceEnable (bool bEnable)
 
proto native void ForceDisable (bool bEnable)
 
proto native void Backlit_Override (int eType, int iColor)
 
proto native bool Backlit_Enabled ()
 
proto native UAIDWrapper GetPersistentWrapper ()
 
private void UAInput ()
 
private void ~UAInput ()
 

Constructor & Destructor Documentation

◆ UAInput()

private void UAInput ( )
private

◆ ~UAInput()

private void ~UAInput ( )
private

Member Function Documentation

◆ AddAlternative()

proto native void AddAlternative ( )
private

◆ AlternativeCount()

◆ AlternativeIndex()

proto native int AlternativeIndex ( )
private

◆ Backlit_Enabled()

proto native bool Backlit_Enabled ( )
private

◆ Backlit_Override()

proto native void Backlit_Override ( int  eType,
int  iColor 
)
private

Referenced by Backlit::HintShow().

◆ BindCombo()

proto native void BindCombo ( string  sButtonName)
private

◆ BindComboByHash()

proto native void BindComboByHash ( int  iHash)
private

◆ Binding()

◆ BindingCount()

◆ BindKeyCount()

proto native int BindKeyCount ( )
private

◆ CheckBindDevice()

◆ ClearAlternative()

proto native void ClearAlternative ( int  iIndex)
private

◆ ClearBinding()

proto native void ClearBinding ( )
private

◆ ClearDeviceBind()

proto native void ClearDeviceBind ( int  iDeviceFlags)
private

◆ ConflictCount()

proto native int ConflictCount ( )
private

◆ ForceDisable()

proto native void ForceDisable ( bool  bEnable)
private

◆ ForceEnable()

proto native void ForceEnable ( bool  bEnable)
private

◆ GetBindDevice()

proto native int GetBindDevice ( int  iIndex)
private

◆ GetBindKey()

◆ GetPersistentWrapper()

◆ HasSorting()

proto native bool HasSorting ( int  iIndex)
private

◆ ID()

proto native int ID ( )
private

Referenced by ConstructData().

◆ IsClickLimit()

◆ IsCombo()

◆ IsDoubleClickLimit()

◆ IsHoldBeginLimit()

◆ IsHoldLimit()

◆ IsLimitConditionActive()

proto native bool IsLimitConditionActive ( )
private

◆ IsLimited()

◆ IsLocked()

proto native bool IsLocked ( )
private

◆ IsPressLimit()

proto native bool IsPressLimit ( )
private

◆ IsReleaseLimit()

proto native bool IsReleaseLimit ( )
private

◆ LocalClick()

proto native bool LocalClick ( )
private

Referenced by ActionInput::Update().

◆ LocalDoubleClick()

proto native bool LocalDoubleClick ( )
private

Referenced by ActionInput::Update().

◆ LocalHold()

proto native bool LocalHold ( )
private

Referenced by ActionInput::Update().

◆ LocalHoldBegin()

proto native bool LocalHoldBegin ( )
private

Referenced by ActionInput::Update().

◆ LocalPress()

proto native bool LocalPress ( )
private

◆ LocalRelease()

proto native bool LocalRelease ( )
private

◆ LocalValue()

proto native float LocalValue ( )
private

◆ Lock()

proto native void Lock ( )
private

◆ NameHash()

proto native int NameHash ( )
private

◆ SelectAlternative()

◆ Supress()

proto native void Supress ( )
private

◆ Unlock()

proto native void Unlock ( )
private

The documentation for this class was generated from the following file: